// Copyright 2021 Nicolas Druoton (druotoni) // SPDX-License-Identifier: GPL-2.0-or-later #include QMK_KEYBOARD_H #include "gui_state.h" #include "ring.h" #include "fast_random.h" #include "draw_helper.h" char tListeTotal[SIZE_ARRAY_1] = {'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P'}; char tListeTotal2[SIZE_ARRAY_1] = {'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', ',', '.', '/', '1', '2', '3'}; static char tRefArc[SIZE_ARRAY_1] = {'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P'}; static char tRefArc2[SIZE_ARRAY_1] = {'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', ',', '.', '/', '1', '2', '3'}; // ring target and previous char char c_target = 'A'; char c_target2 = 'Q'; char c_last = ' '; char c_previous = ' '; static const char PROGMEM code_to_name[60] = {' ', ' ', ' ', ' ', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', 'R', 'E', 'B', 'T', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ';', '\'', ' ', ',', '.', '/', ' ', ' ', ' '}; // main circle #define CIRCLE_ANIM_FRAME_DURATION 40 uint16_t circle_timer = 0; // special animation for special keys #define ANIM_CENTER_FRAME_NUMBER 5 #define ANIM_CENTER_FRAME_DURATION 40 uint16_t anim_center_timer = 0; uint8_t anim_center_current_frame = 0; // sleep animation #define ANIM_SLEEP_RING_FRAME_NUMBER 9 #define ANIM_SLEEP_RING_FRAME_DURATION 20 uint16_t anim_sleep_ring_timer = 0; uint8_t current_sleep_ring_frame = 0; uint8_t sleep_ring_frame_destination = ANIM_SLEEP_RING_FRAME_NUMBER - 1; // glitch animation uint16_t anim_ring_idle_timer = 0; int current_glitch_ring_time = 150; uint32_t glitch_ring_timer = 0; uint8_t current_glitch_ring_index = 0; // central frame keylog animation #define ANIM_KEYLOG_FRAME_NUMBER 8 #define ANIM_KEYLOG_FRAME_DURATION 20 uint8_t anim_keylog_current_frame = 0; uint16_t anim_keylog_timer = 0; static const char PROGMEM raw_ring_sleep[4][64] = {{ 192, 32, 16, 8, 4, 4, 4, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 4, 4, 4, 8, 16, 32, 192, 3, 4, 8, 16, 32, 32, 32, 64, 64, 64, 64, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 64, 64, 64, 64, 32, 32, 32, 16, 8, 4, 3, }, { 128, 64, 32, 32, 16, 16, 16, 16, 16, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 16, 16, 16, 16, 16, 32, 32, 64, 128, 0, 1, 2, 2, 4, 4, 4, 4, 4, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 2, 1, 0, }, { 248, 192, 128, 128, 128, 128, 128, 128, 128, 0, 0, 128, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 0, 128, 128, 128, 128, 128, 128, 128, 192, 248, 15, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 15, }, { 255, 240, 128, 128, 0, 128, 128, 0, 0, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 0, 0, 128, 128, 0, 128, 128, 248, 255, 255, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 255, }}; static const char PROGMEM raw_circle[4][128] = {{ 0, 0, 0, 192, 32, 16, 8, 8, 4, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 4, 8, 8, 16, 32, 192, 0, 0, 0, 240, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 129, 238, 240, 15, 112, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 192, 240, 255, 127, 15, 0, 0, 0, 3, 4, 8, 16, 16, 32, 64, 64, 64, 128, 128, 192, 192, 224, 224, 224, 240, 112, 120, 124, 60, 30, 30, 15, 7, 3, 0, 0, 0, }, { 0, 0, 0, 192, 32, 16, 8, 8, 4, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 4, 8, 8, 48, 224, 192, 0, 0, 0, 240, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 255, 255, 254, 240, 15, 112, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 192, 224, 240, 248, 248, 254, 255, 255, 127, 15, 0, 0, 0, 3, 7, 15, 31, 30, 62, 126, 126, 126, 254, 254, 254, 254, 254, 255, 255, 255, 127, 127, 127, 63, 31, 31, 15, 7, 3, 0, 0, 0, }, { 0, 0, 0, 192, 32, 16, 8, 8, 4, 2, 2, 2, 1, 1, 1, 1, 3, 15, 255, 255, 254, 254, 254, 252, 248, 248, 240, 224, 192, 0, 0, 0, 240, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 192, 240, 248, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 254, 240, 15, 126, 252, 248, 248, 248, 248, 248, 252, 252, 254, 254, 255, 255, 255, 255, 255, 255, 255, 127, 63, 31, 15, 7, 7, 3, 3, 3, 7, 143, 127, 15, 0, 0, 0, 3, 7, 15, 31, 31, 63, 127, 127, 127, 255, 255, 255, 255, 255, 255, 195, 128, 64, 64, 64, 32, 16, 16, 8, 4, 3, 0, 0, 0, }, { 0, 0, 0, 192, 224, 240, 248, 248, 124, 62, 30, 14, 15, 7, 7, 3, 3, 3, 1, 1, 2, 2, 2, 4, 8, 8, 16, 32, 192, 0, 0, 0, 240, 254, 255, 31, 15, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 14, 240, 15, 115, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 112, 15, 0, 0, 0, 3, 4, 8, 16, 16, 32, 64, 64, 64, 128, 128, 128, 128, 128, 128, 128, 128, 64, 64, 64, 32, 16, 16, 8, 4, 3, 0, 0, 0, }}; static const char PROGMEM raw_bottom[] = { 127, 192, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 192, 127, }; static const char PROGMEM raw_middle[] = { 240, 8, 4, 226, 241, 248, 124, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 56, 0, 1, 62, 255, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 28, 28, 0, 255, 0, 0, 127, 127, 70, 70, 126, 70, 70, 126, 70, 70, 126, 126, 62, 30, 142, 78, 78, 78, 78, 78, 78, 78, 78, 78, 78, 78, 64, 64, 62, 1, 2, 114, 114, 2, 2, 114, 114, 2, 2, 114, 114, 2, 2, 2, 2, 1, 0, 0, 0, 128, 64, 64, 64, 64, 64, 64, 64, 64, 64, 128, 0, 0, 128, 131, 131, 132, 136, 179, 131, 132, 184, 131, 131, 188, 128, 128, 128, 128, 128, 128, 128, 143, 144, 149, 144, 149, 144, 149, 144, 149, 144, 143, 0, }; static void rotate_right(char str[]) { uint8_t iSize = SIZE_ARRAY_1; char cFist = str[0]; // rotate array to the right for (uint8_t i = 0; i < iSize - 1; i++) { str[i] = str[i + 1]; } str[iSize - 1] = cFist; } static void rotate_left(char str[]) { uint8_t iSize = SIZE_ARRAY_1; char cLast = str[iSize - 1]; // rotate array to the left for (uint8_t i = iSize - 1; i > 0; i--) { str[i] = str[i - 1]; } str[0] = cLast; } static signed char GetPosition(char c, char tListe[]) { uint8_t iSize = SIZE_ARRAY_1; // find position of c in the array for (uint8_t i = 0; i < iSize; i++) { if (tListe[i] == c) return i; } // not found return -1; } static signed char GetDistance(char cNew, char tListe[]) { signed char iPositionNew = GetPosition(cNew, tListe); if (iPositionNew == -1) { // not found return 0; } return iPositionNew - CURSOR_1; } static bool TesterEstDansListe(char c, char tListe[]) { // char in the list ? return GetPosition(c, tListe) != -1; } static void SmartRotation(char c, char tListe[]) { signed char i = GetDistance(c, tListe); if (i == 0) return; // rotate in the shorter way if (i < 0) { rotate_left(tListe); return; } if (i > 0) { rotate_right(tListe); return; } } static void update_list(char cNouveau, char tListe[]) { signed char iDistance = GetDistance(cNouveau, tListe); if (iDistance != 0) { // the new char is in the list : rotation SmartRotation(cNouveau, tListe); } } static void draw_arc_sector_16(uint8_t x, uint8_t y, uint8_t radius, int position, bool color) { unsigned int s = 1; s = s << (position / 2); if (position % 4 == 0 || position % 4 == 3) { draw_arc_sector(x, y, radius, s, 1, color); } else { draw_arc_sector(x, y, radius, s, 2, color); } } static void render_set(uint8_t x, uint8_t y, uint8_t r, int p, bool color) { // 2 pixels arc sector draw_arc_sector_16(x, y, r, p, color); draw_arc_sector_16(x, y, r - 1, p, color); } static void draw_letter_circle(char t[], char tRef[], char ct, uint8_t x, uint8_t y, uint8_t r, bool invert) { char c = t[CURSOR_1]; signed char p = GetPosition(c, tRef); signed char pt = GetPosition(ct, tRef); if (!invert) { draw_fill_circle(x, y, r, false); draw_circle(x, y, r, false); draw_circle(x, y, r - 1, false); draw_circle(x, y, r - 2, false); draw_circle(x, y, r - 4, true); draw_circle(x, y, r - 5, true); } int pafter = (pt + 1) % SIZE_ARRAY_1; int pbefore = (pt + SIZE_ARRAY_1 - 1) % SIZE_ARRAY_1; render_set(x, y, r, pt, true); render_set(x, y, r, pafter, true); render_set(x, y, r, pbefore, true); pafter = (pt + 2) % SIZE_ARRAY_1; pbefore = (pt + SIZE_ARRAY_1 - 2) % SIZE_ARRAY_1; render_set(x, y, r, pafter, true); render_set(x, y, r, pbefore, true); r -= 4; pafter = (p + 1) % SIZE_ARRAY_1; pbefore = (p + SIZE_ARRAY_1 - 1) % SIZE_ARRAY_1; render_set(x, y, r, p, false); render_set(x, y, r, pafter, false); render_set(x, y, r, pbefore, false); draw_circle(x, y, r - 6, true); } static void draw_center_circle_frame(uint8_t x, uint8_t y, uint8_t r, uint8_t f) { draw_fill_circle(x, y, r, 0); draw_circle(x, y, r, 0); if (f == 0) { draw_circle(x, y, r, 1); } else { // animation oled_write_raw_P_cursor(0, 11, raw_circle[f - 1], sizeof(raw_circle[f - 1])); } } static void render_anim_center_circle(uint8_t x, uint8_t y, uint8_t r) { if (anim_center_current_frame == ANIM_CENTER_FRAME_NUMBER) { // last frame : no animation return; } if (timer_elapsed(anim_center_timer) > ANIM_CENTER_FRAME_DURATION) { anim_center_timer = timer_read(); draw_center_circle_frame(x, y, r, anim_center_current_frame); anim_center_current_frame++; } } static void write_char(char c) { // write keylog char in the frame then offset to center oled_set_cursor(2, 6); oled_write_char(c, false); move_block(12, 48, 6, 8, 2); } static void render_keylog(gui_state_t t) { if (anim_keylog_current_frame != ANIM_KEYLOG_FRAME_NUMBER) { if (timer_elapsed(anim_keylog_timer) > ANIM_KEYLOG_FRAME_DURATION) { // update frame number anim_keylog_timer = timer_read(); anim_keylog_current_frame++; } // clean frame draw_rectangle_fill(7, 46, 21, 11, false); // comb motion to merge current and previous if (anim_keylog_current_frame < ANIM_KEYLOG_FRAME_NUMBER / 2) { // expand the previous char write_char(c_previous); draw_glitch_comb(9, 6 * 8, 18, 8, anim_keylog_current_frame + 1, true); } else { // shrink the current char write_char(c_last); draw_glitch_comb(9, 6 * 8, 18, 8, ANIM_KEYLOG_FRAME_NUMBER - anim_keylog_current_frame, false); } return; } write_char(c_last); } void reset_ring(void) { // need to open anim_sleep_ring_timer = timer_read(); current_sleep_ring_frame = ANIM_SLEEP_RING_FRAME_NUMBER - 1; sleep_ring_frame_destination = 0; } static void render_tv_circle(uint8_t x, uint8_t y, uint8_t r, uint8_t f) { // raw image if (f == 2 || f == 3) { oled_write_raw_P_cursor(0, 12, raw_ring_sleep[f - 2], sizeof(raw_ring_sleep[f - 2])); return; } // raw image if (f == 5 || f == 6) { oled_write_raw_P_cursor(0, 12, raw_ring_sleep[f - 3], sizeof(raw_ring_sleep[f - 3])); return; } // other frames : lighter to draw than using raw image switch (f) { case 1: draw_circle(x, y, r, 1); break; case 4: drawline_hr(1, y, 12, 1); drawline_hr(19, y, 12, 1); drawline_vb(0, y - 1, 3, true); drawline_vb(31, y - 1, 3, true); break; case 7: oled_write_pixel(1, y, true); oled_write_pixel(3, y, true); oled_write_pixel(28, y, true); oled_write_pixel(30, y, true); drawline_vb(0, y - 12, 26, true); drawline_vb(31, y - 12, 26, true); break; case 8: drawline_vb(0, 88, 32, true); drawline_vb(31, 88, 32, true); break; } } static void render_circle_white(void) { // top oled_write_raw_P_cursor(0, 5, raw_middle, sizeof(raw_middle)); drawline_hr(5, 39, 25, 1); // clean center draw_rectangle_fill(0, 80, 32, 40, false); // bottom drawline_vb(0, 80, 8, 1); drawline_vb(31, 80, 8, 1); oled_write_pixel(1, 80, true); oled_write_pixel(30, 80, true); oled_write_raw_P_cursor(0, 15, raw_bottom, sizeof(raw_bottom)); } static void render_ring_clean_close(void) { render_circle_white(); drawline_vb(0, 88, 32, true); drawline_vb(31, 88, 32, true); } static void render_glitch_square(void) { if (timer_elapsed(anim_ring_idle_timer) > 60) { anim_ring_idle_timer = timer_read(); render_ring_clean_close(); uint8_t size = 0; for (uint8_t i = 0; i < 4; i++) { size = 4 + (fastrand() % 6); draw_rectangle_fill(3 + (fastrand() % 19), 85 + (fastrand() % 20), size, size, true); size = (fastrand() % 6); draw_rectangle_fill(3 + (fastrand() % 19), 100 + (fastrand() % 20), size, size, true); } } } static void render_ring_idle(void) { uint8_t glitch_prob = get_glitch_probability(); get_glitch_index(&glitch_ring_timer, ¤t_glitch_ring_time, ¤t_glitch_ring_index, 150, 350, glitch_prob, 2); switch (current_glitch_ring_index) { case 0: // no glitch render_ring_clean_close(); return; case 1: // square gliches render_glitch_square(); return; } } static void render_ring_sleep(void) { if (current_sleep_ring_frame == sleep_ring_frame_destination) { // no more animation needes : render the idle animation render_ring_idle(); return; } // display wacking up / sleep animation if (timer_elapsed(anim_sleep_ring_timer) > ANIM_SLEEP_RING_FRAME_DURATION) { anim_sleep_ring_timer = timer_read(); // clean + new frame render_circle_white(); render_tv_circle(15, 103, 11, current_sleep_ring_frame); // update frame number if (sleep_ring_frame_destination > current_sleep_ring_frame) { current_sleep_ring_frame++; } else { current_sleep_ring_frame--; } } } static void render_circle_middle(void) { // clean render_circle_white(); // center special animation if (anim_center_current_frame < ANIM_CENTER_FRAME_NUMBER) { render_anim_center_circle(15, 103, 15 - 4); return; } // ring render if (anim_center_current_frame == ANIM_CENTER_FRAME_NUMBER) { draw_letter_circle(tListeTotal, tRefArc, c_target, 15, 103, 15, false); draw_letter_circle(tListeTotal2, tRefArc2, c_target2, 15, 103, 15, true); } } void render_circle(gui_state_t t) { if (timer_elapsed(circle_timer) > CIRCLE_ANIM_FRAME_DURATION) { // new frame circle_timer = timer_read(); // shift rings update_list(c_target, tListeTotal); update_list(c_target2, tListeTotal2); // waking up animation if (t == _WAKINGUP) { render_ring_sleep(); return; } // idle animation if (t == _IDLE) { sleep_ring_frame_destination = ANIM_SLEEP_RING_FRAME_NUMBER - 1; render_ring_sleep(); return; } // render on display render_circle_middle(); render_keylog(t); } } void update_circle(uint16_t keycode) { // special animation for special keys if (keycode == KC_ESC || keycode == KC_SPACE || keycode == KC_ENTER) { anim_center_timer = timer_read(); anim_center_current_frame = 0; return; } // cancel special animation on a new key anim_center_current_frame = ANIM_CENTER_FRAME_NUMBER; // out of scope key if (keycode >= 60) { return; } // keycode to char char c = pgm_read_byte(&code_to_name[keycode]); // stock previous char c_previous = c_last; c_last = c; // start keylog animation anim_keylog_current_frame = 0; // update target in ring #1 position if (TesterEstDansListe(c, tListeTotal)) { c_target = c; return; } // update target in #2 position if (TesterEstDansListe(c, tListeTotal2)) { c_target2 = c; return; } }