// This is the canonical layout file for the Quantum project. If you want to add another keyboard, // this is the style you want to emulate. #include QMK_KEYBOARD_H extern keymap_config_t keymap_config; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _NUMPAD 0 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Numpad * +-------+-------+-------+-------+ * | 7 | 8 | 9 | - | * +-------+-------+-------+-------+ * | 4 | 5 | 6 | + | * +-------+-------+-------+-------+ * | 1 | 2 | 3 | enter | * +-------+-------+-------+-------+ * | 0 | . | / | * | * +-------+-------+-------+-------+ */ [_NUMPAD] = LAYOUT_ortho_4x4( KC_P7, KC_P8, KC_P9, KC_MINS, KC_P4, KC_P5, KC_P6, KC_PLUS, KC_P1, KC_P2, KC_P3, KC_PENT, KC_P0, KC_PDOT,KC_PSLS,KC_ASTR ), };