// Copyright 2021 Danny Nguyen (@nooges) // SPDX-License-Identifier: GPL-2.0-or-later #include QMK_KEYBOARD_H // Defines names for use in layer keycodes and the keymap enum layer_names { _MAIN, _FN1, _FN2, _FN3 }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_MAIN] = LAYOUT( RGB_MOD, // Big Switch TL_LOWR, KC_MUTE // Encoder presses ), [_FN1] = LAYOUT( KC_B, // Big Switch _______, KC_C // Encoder presses ), [_FN2] = LAYOUT( _______, // Big Switch _______, _______ // Encoder presses ), [_FN3] = LAYOUT( _______, // Big Switch _______, _______ // Encoder presses ) }; #ifdef ENCODER_MAP_ENABLE const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = { [0] = { ENCODER_CCW_CW(KC_DOWN, KC_UP), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) }, [1] = { ENCODER_CCW_CW(KC_PGDN, KC_PGUP), ENCODER_CCW_CW(_______, _______) }, [2] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______) }, [3] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______) } }; #endif