/* Copyright 2020 ipetepete * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H enum layers { _qwerty, _gamer, _colemak, _fn, _rgb, _spcfn }; enum keycodes { gamer = SAFE_RANGE, qwerty, colemak }; #define KC_SPFN LT(_spcfn, KC_SPC) // press for space, hold for function layer (aka spacefn) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_qwerty] = LAYOUT_60_ansi( KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_LCTL, KC_LGUI, KC_LALT, KC_SPFN, KC_RALT, KC_RCTL, MO(_fn), MO(_rgb) ), // Gamer standard qwerty layout but with normal space for jumping etc [_gamer] = LAYOUT_60_ansi( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_SPACE, _______, _______, _______, _______ ), [_colemak] = LAYOUT_60_ansi( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______, _______, _______, _______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, _______, _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, _______, _______, _______, _______, _______, _______, _______, KC_SPFN, _______, _______, _______, _______ ), [_fn] = LAYOUT_60_ansi( KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, _______, _______, KC_UP, _______, _______, _______, KC_CALC, _______, KC_INS, _______, KC_PSCR, KC_SLCK, KC_PAUS, RESET, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGUP, _______, KC_MPLY, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, NK_TOGG, _______, _______, KC_END, KC_PGDN, KC_MNXT, qwerty, colemak, gamer, _______, _______, _______, _______, _______ ), [_rgb] = LAYOUT_60_ansi( _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, _______, RGB_TOG, _______, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, RGB_MOD, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SPI, RGB_SPD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [_spcfn] = LAYOUT_60_ansi( _______, SGUI(1), SGUI(2), SGUI(3), SGUI(4), SGUI(5), SGUI(6), SGUI(7), SGUI(8), SGUI(9), SGUI(0), _______, _______, KC_DEL, _______, _______, _______, KC_PGUP, _______, KC_LBRC, KC_RBRC, _______, KC_UP, _______, _______, _______, _______, _______, KC_CAPS, _______, _______, KC_PGDN, _______, KC_LCBR, KC_RCBR, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, _______, _______, _______, _______, _______, KC_LPRN, KC_RPRN, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ) }; bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case qwerty: if (record->event.pressed) { layer_clear(); layer_on(_qwerty); set_single_persistent_default_layer(_qwerty); } return false; break; case colemak: if (record->event.pressed) { layer_clear(); layer_on(_colemak); } return false; break; case gamer: if (record->event.pressed) { layer_clear(); layer_on(_gamer); } return false; break; } return true; } void rgb_matrix_layer_helper (uint8_t red, uint8_t green, uint8_t blue) { for (int i = 0; i < DRIVER_LED_TOTAL; i++) { if (HAS_FLAGS(g_led_config.flags[i], LED_FLAG_MODIFIER)) { rgb_matrix_set_color( i, red, green, blue ); } } } void rgb_matrix_indicators_kb(void) { if (!g_suspend_state && rgb_matrix_config.enable) { switch (get_highest_layer(layer_state)) { //case _qwerty: // rgb_matrix_set_color(26, 0xFF, 0x00, 0x00); // break; case _colemak: rgb_matrix_set_color(55, 0xFF, 0xFF, 0xFF); break; case _spcfn: rgb_matrix_set_color(22, 0xFF, 0x00, 0x00); rgb_matrix_set_color(35, 0xFF, 0x00, 0x00); rgb_matrix_set_color(36, 0xFF, 0x00, 0x00); rgb_matrix_set_color(37, 0xFF, 0x00, 0x00); break; case _gamer: rgb_matrix_set_color(16, 0xFF, 0x00, 0xFF); rgb_matrix_set_color(29, 0xFF, 0x00, 0xFF); rgb_matrix_set_color(30, 0xFF, 0x00, 0xFF); rgb_matrix_set_color(31, 0xFF, 0x00, 0xFF); break; } } }