/* Copyright 2012 Jun Wako Copyright 2015 Jack Humbert This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once /* USB Device descriptor parameter */ #define VENDOR_ID 0xFEED #define PRODUCT_ID 0x0BEE #define DEVICE_VER 0x0001 #define MANUFACTURER Duckle29 #define PRODUCT Lets Split Sockets /* key matrix size */ // Rows are doubled-up #define MATRIX_ROWS 8 #define MATRIX_COLS 6 // wiring of each half #define MATRIX_ROW_PINS { B1, B5, E6, B4 } #define MATRIX_COL_PINS { F4, F7, D7, B3, B2, B6} // #define MATRIX_COL_PINS { B6, B2, B3, D7, F7, F4} //uncomment this line and comment line above if you need to reverse left-to-right key order #define DIODE_DIRECTION COL2ROW /* define if matrix has ghost */ //#define MATRIX_HAS_GHOST /* number of backlight levels */ // #define BACKLIGHT_LEVELS 3 /* Set 0 if debouncing isn't needed */ #define DEBOUNCE 5 /* serial.c configuration for split keyboard */ #define SOFT_SERIAL_PIN D0 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE /* ws2812 RGB LED */ #define RGB_DI_PIN D4 #define RGBLED_NUM 12 // Number of LEDs /* Audio settings */ #ifdef AUDIO_ENABLE #define AUDIO_PIN C6 // Define this to enable the buzzer #endif /* * Feature disable options * These options are also useful to firmware size reduction. */ /* disable debug print */ // #define NO_DEBUG /* disable print */ // #define NO_PRINT /* disable action features */ //#define NO_ACTION_LAYER //#define NO_ACTION_TAPPING //#define NO_ACTION_ONESHOT