/* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include "quantum.h" #define XXX KC_NO /* This a shortcut to help you visually see your layout. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. * * The second converts the arguments into a two-dimensional array which * represents the switch matrix. */ #define LAYOUT(\ k0A, k0B, k0C, k0D, k0E, k0F, k0G, k0H, k0I, k0J, k0K, k0L, k0M, k0N, k0O, k0P, \ k1A, k1B, k1C, k1D, k1E, k1F, k1G, k1H, k1I, k1J, k1K, k1L, k1M, k1N, k1O, k1P, \ k2A, k2B, k2C, k2D, k2E, k2F, k2G, k2H, k2I, k2J, k2K, k2L, k2M, k2N, k2O, k2P, \ k3A, k3B, k3C, k3D, k3E, k3F, k3G, k3H, k3I, k3J, k3K, k3L, k3M, k3N, k3O, k3P, \ k4A, k4B, k4C, k4D, k4E, k4F, k4G, k4H, k4I, k4J, k4K, k4L, k4M, k4N, k4O, k4P, \ k5B, k5C, k5G, k5H, k5I, k5J, k5N, k5O \ ) { \ { k0A, k0B, k0C, k0D, k0E, k0F, k0G, k0H, k0I, k0J, k0K, k0L, k0M, k0N, k0O, k0P }, \ { k1A, k1B, k1C, k1D, k1E, k1F, k1G, k1H, k1I, k1J, k1K, k1L, k1M, k1N, k1O, k1P }, \ { k2A, k2B, k2C, k2D, k2E, k2F, k2G, k2H, k2I, k2J, k2K, k2L, k2M, k2N, k2O, k2P }, \ { k3A, k3B, k3C, k3D, k3E, k3F, k3G, k3H, k3I, k3J, k3K, k3L, k3M, k3N, k3O, k3P }, \ { k4A, k4B, k4C, k4D, k4E, k4F, k4G, k4H, k4I, k4J, k4K, k4L, k4M, k4N, k4O, k4P }, \ { XXX, k5B, k5C, XXX, XXX, XXX, k5G, k5H, k5I, k5J, XXX, XXX, XXX, k5N, k5O, XXX } \ }