#pragma once // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum layer_number { _QWERTY = 0, _COLEMAK, _DVORAK, _EUCALYN, _KEYPAD, _AUX, _KAUX, _LOWER, _RAISE, _PADFUNC, _ADJUST, }; #if defined(SSD1306OLED) extern void init_helix_oled(void); # define INIT_HELIX_OLED() init_helix_oled(); #else # define INIT_HELIX_OLED() #endif