#pragma once #include QMK_KEYBOARD_H #include "wrappers.h" #include "eeprom.h" #ifdef TAP_DANCE_ENABLE #include "tap_dances.h" #endif // TAP_DANCE_ENABLE enum layer_number { _WINBASE = 0, _MACBASE, _QWERTY, _GAMER, _GAMR1, _GAMR2, _NGMR, _NUMB, _MNMB, _SYMB, _FUNC, _MDIA, _MEME }; enum userspace_custom_keycodes { KC_MACBASE = SAFE_RANGE, KC_QWERTY, KC_WINBASE, KC_GAMER, KC_GAMR1, KC_GAMR2, NUMB, MNMB, SYMB, FUNC, MDIA, RGBRST, MAKEK, MAKEKF, SHRUG, //DYNAMIC_MACRO_RANGE, SAFE_RANGE_KEYMAP }; /* #ifdef UNICODEMAP_ENABLE enum unicode_names { BANG, IRONY, SNEK, }; const uint32_t PROGMEM unicode_map[] = { [BANG] = 0x203D, // ‽ [IRONY] = 0x2E2E, // ⸮ [SNEK] = 0x1F40D, // 🐍 }; #endif // UNICODEMAP_ENABLE */ //#include "dynamic_macro.h" #if RGBLIGHT_ENABLE uint8_t RGB_current_mode; #endif