#pragma once #include "klackygears.h" /* Most of this is copied from drashna. I added and changed a few things but, it's all based off of his user folder. */ #if (!defined(LAYOUT) && defined(KEYMAP)) #define LAYOUT KEYMAP #endif //Added other layout options #define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__) #define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__) #define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__) #define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__) #define LAYOUT_ortho_4x12_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__) #define LAYOUT_ortho_5x10_wrapper(...) LAYOUT_ortho_5x10(__VA_ARGS__) #define LAYOUT_ortho_5x5_wrapper(...) LAYOUT_ortho_5x5(__VA_ARGS__) /* NOTE: If you do a search/replace then you need to add/remove underscores to keep the lengths consistent. */ //keymaps for tap dance and without #ifdef TAP_DANCE_ENABLE #define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T #define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G #define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B #define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P #define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN #define _________________QWERTY_R3_________________ KC_N, KC_M, TD(TD_COMQUES), TD(TD_DTEX), LT(_MDIA,KC_SLASH) #define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G #define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D #define _________________COLEMAK_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_B #define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN #define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O #define _________________COLEMAK_R3________________ KC_K, KC_M, TD(TD_COMQUES), TD(TD_DTEX), KC_SLASH /* #define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B #define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G #define ______________COLEMAK_MOD_DH_L3____________ KC_Z, KC_X, KC_C, KC_D, KC_V #define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN #define ______________COLEMAK_MOD_DH_R2____________ KC_M, KC_N, KC_E, KC_I, KC_O #define ______________COLEMAK_MOD_DH_R3____________ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH */ #define _______________DVORAK_L1___________________ KC_QUOT, TD(TD_COMQUES), TD(TD_DTEX), KC_P, KC_Y #define _______________DVORAK_L2___________________ KC_A, KC_O, KC_E, KC_U, KC_I #define _______________MACDVK_L3___________________ MT(MOD_LCTL,KC_SCLN), MT(MOD_LALT,KC_Q), MT(MOD_LGUI, KC_J), KC_K, KC_X #define _______________WINDVK_L3___________________ MT(MOD_LGUI,KC_SCLN), MT(MOD_LALT,KC_Q), MT(MOD_LCTL, KC_J), KC_K, KC_X #define _______________DVORAK_R1___________________ KC_F, KC_G, KC_C, KC_R, KC_L #define _______________DVORAK_R2___________________ KC_D, KC_H, KC_T, KC_N, KC_S #define _______________MACDVK_R3___________________ KC_B, KC_M, MT(MOD_LGUI,KC_W), MT(MOD_LALT,KC_V), LT(_MDIA,KC_Z) #define _______________WINDVK_R3___________________ KC_B, KC_M, MT(MOD_LCTL,KC_W), MT(MOD_LALT,KC_V), LT(_MDIA,KC_Z) #define __________c39__MACDVK_L3___________________ MT(MOD_LCTL,KC_SCLN), MT(MOD_LALT,KC_Q), MT(MOD_LGUI, KC_J), LT(_SYMB,KC_K), TD(TD_XSPC) #define __________c39__WINDVK_L3___________________ MT(MOD_LGUI,KC_SCLN), MT(MOD_LALT,KC_Q), MT(MOD_LCTL, KC_J), LT(_SYMB,KC_K), TD(TD_XSPC) #define __________c39__MACDVK_R3___________________ LT(_MNMB,KC_B), LT(_SYMB,KC_M), MT(MOD_LGUI,KC_W), MT(MOD_LALT,KC_V), LT(_MDIA,KC_Z) #define __________c39__WINDVK_R3___________________ LT(_NUMB,KC_B), LT(_SYMB,KC_M), MT(MOD_LCTL,KC_W), MT(MOD_LALT,KC_V), LT(_MDIA,KC_Z) #else #define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T #define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G #define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B #define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P #define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN #define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, LT(_MDIA,KC_SLASH) #define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G #define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D #define _________________COLEMAK_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_B #define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN #define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O #define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH #define _______________DVORAK_L1___________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y #define _______________DVORAK_L2___________________ KC_A, KC_O, KC_E, KC_U, KC_I #define _______________MACDVK_L3___________________ MT(MOD_LCTL,KC_SCLN), MT(MOD_LALT,KC_Q), MT(MOD_LGUI, KC_J), KC_K, KC_X #define _______________WINDVK_L3___________________ MT(MOD_LGUI,KC_SCLN), MT(MOD_LALT,KC_Q), MT(MOD_LCTL, KC_J), KC_K, KC_X #define _______________DVORAK_R1___________________ KC_F, KC_G, KC_C, KC_R, KC_L #define _______________DVORAK_R2___________________ KC_D, KC_H, KC_T, KC_N, KC_S #define _______________MACDVK_R3___________________ KC_B, KC_M, MT(MOD_LGUI,KC_W), MT(MOD_LALT,KC_V), LT(_MDIA,KC_Z) #define _______________WINDVK_R3___________________ KC_B, KC_M, MT(MOD_LCTL,KC_W), MT(MOD_LALT,KC_V), LT(_MDIA,KC_Z) #endif /* #define ________________DVORAK_AU_L1_______________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y #define ________________DVORAK_AU_L2_______________ KC_O, KC_A, KC_E, KC_I, KC_U #define ________________DVORAK_AU_L3_______________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X #define ________________DVORAK_AU_R1_______________ KC_F, KC_G, KC_C, KC_R, KC_L #define ________________DVORAK_AU_R2_______________ KC_D, KC_H, KC_T, KC_N, KC_S #define ________________DVORAK_AU_R3_______________ KC_B, KC_M, KC_W, KC_V, KC_Z #define _________________WORKMAN_L1________________ KC_Q, KC_D, KC_R, KC_W, KC_B #define _________________WORKMAN_L2________________ KC_A, KC_S, KC_H, KC_T, KC_G #define _________________WORKMAN_L3________________ KC_Z, KC_X, KC_M, KC_C, KC_V #define _________________WORKMAN_R1________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN #define _________________WORKMAN_R2________________ KC_Y, KC_N, KC_E, KC_O, KC_I #define _________________WORKMAN_R3________________ KC_K, KC_L, TD(TD_COMQUES), TD(TD_DTEX), KC_SLASH #define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K #define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G #define _________________NORMAN_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B #define _________________NORMAN_R1_________________ KC_J, KC_U, KC_R, KC_L, KC_SCLN #define _________________NORMAN_R2_________________ KC_Y, KC_N, KC_I, KC_O, KC_U #define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH */ // thumb key layouts #define ________WIN_THUMB_CLUSTER_________ LT(_SYMB,KC_SPC), LT(_NUMB,KC_BSPC), LT(_NUMB,KC_TAB), LT(_SYMB,KC_ENT) #define ________MAC_THUMB_CLUSTER_________ LT(_SYMB,KC_SPC), LT(_MNMB,KC_BSPC), LT(_MNMB,KC_TAB), LT(_SYMB,KC_ENT) #define __________________WIN_THUMB_CLUSTER_V2______________ LT(_FUNC,KC_ENT), LT(_NUMB,KC_BSPC), MT(MOD_LSFT,KC_SPC), LT(_NUMB,KC_TAB), LT(_SYMB,KC_ENT), KC_RSFT #define __________________MAC_THUMB_CLUSTER_V2______________ LT(_FUNC,KC_ENT), LT(_MNMB,KC_BSPC), MT(MOD_LSFT,KC_SPC), LT(_MNMB,KC_TAB), LT(_SYMB,KC_ENT), KC_RSFT #define ________MAC_THUMB_L______ LT(_FUNC,KC_ENT), LT(_MNMB,KC_BSPC), MT(MOD_LSFT,KC_SPC) #define ________MAC_THUMB_R______ LT(_MNMB,KC_TAB), LT(_SYMB,KC_ENT), LT(_MDIA,KC_ENT) #define ________WIN_THUMB_L______ LT(_FUNC,KC_ENT), LT(_NUMB,KC_BSPC), MT(MOD_LSFT,KC_SPC) #define ________WIN_THUMB_R______ LT(_NUMB,KC_TAB), LT(_SYMB,KC_ENT), LT(_MDIA,KC_ENT) // Mission Control Commands #define ________MAC_MISSION_CTRL__________ LCTL(KC_LEFT), LCTL(KC_UP), LCTL(KC_DOWN), LCTL(KC_RGHT) //Number Row #define _________________NUMBER_L__________________ KC_1, KC_2, KC_3, KC_4, KC_5 #define _________________NUMBER_R__________________ KC_6, KC_7, KC_8, KC_9, KC_0 //keymaps for tap dance and without #ifdef TAP_DANCE_ENABLE //Arrow keys and copy-paste shortcuts for MAC OS #define _________________MACNAV_L1_________________ KC_PGUP, KC_PGDN, KC_HOME, KC_END, _______ #define _________________MACNAV_L2_________________ KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT, _______ #define _________________MACNAV_L3_________________ _______, LGUI(KC_A), TD(TD_MCCCPY), TD(TD_MCPSTIN), KC_DEL //Arrow keys and copy-paste shortcuts for Windows and Microsoft Access & Excel #define _________________WINNAV_L1_________________ KC_PGUP, KC_PGDN, KC_HOME, KC_END, TD(TD_FNDR) #define _________________WINNAV_L2_________________ KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT, TD(TD_PTSP) #define _________________WINNAV_L3_________________ TD(TD_ACCW), LCTL(KC_A), TD(TD_CCPY), TD(TD_PSTI), TD(TD_DDEL) //Numpad layout with different mod-tap keys for MAC OS and Windows #define _________________NUMB_R1___________________ TD(TD_MINPLS), KC_7, KC_8, KC_9, KC_COLN #define _________________NUMB_R2___________________ TD(TD_DIVMLT), KC_4, KC_5, KC_6, C_S_T(KC_COLN) #define _________________NUMB_R3_MAC_______________ TD(TD_DOTEQL), KC_1, MT(MOD_LGUI,KC_2), MT(MOD_LALT,KC_3), MT(MOD_LCTL,KC_0) #define _________________NUMB_R3_WIN_______________ TD(TD_DOTEQL), KC_1, MT(MOD_LCTL,KC_2), MT(MOD_LALT,KC_3), MT(MOD_LGUI,KC_0) #define _________________NUMB_R4___________________ KC_LSFT, KC_0, KC_0, _______, _______ #else //Arrow keys and copy-paste shortcuts for MAC OS #define _________________MACNAV_L1_________________ KC_PGUP, KC_PGDN, KC_HOME, KC_END, _______ #define _________________MACNAV_L2_________________ KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT, _______ #define _________________MACNAV_L3_________________ _______, LGUI(KC_A), _______, _______, KC_DEL //Arrow keys and copy-paste shortcuts for Windows and Microsoft Access & Excel #define _________________WINNAV_L1_________________ KC_PGUP, KC_PGDN, KC_HOME, KC_END, _______ #define _________________WINNAV_L2_________________ KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT, _______ #define _________________WINNAV_L3_________________ _______, _______, _______, _______, _______ #define _________________NUMB_R1___________________ KC_PMNS, KC_7, KC_8, KC_9, KC_PPLS #define _________________NUMB_R2___________________ KC_PSLS, KC_4, KC_5, KC_6, KC_PAST #define _________________NUMB_R3_MAC_______________ KC_DOT, KC_1, MT(MOD_LGUI,KC_2), MT(MOD_LALT,KC_3), MT(MOD_LCTL,KC_0) #define _________________NUMB_R3_WIN_______________ KC_DOT, KC_1, MT(MOD_LCTL,KC_2), MT(MOD_LALT,KC_3), MT(MOD_LGUI,KC_0) #define _________________NUMB_R4___________________ KC_LSFT, KC_0, KC_0, _______, _______ #endif //Function Row /* #define _________________FUNC_LEFT_________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5 #define _________________FUNC_RIGHT________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 */ //Function keys as macropad #define _____________FUNC_1_______________ KC_F9, KC_F10, KC_F11, KC_F12 #define _____________FUNC_2_______________ KC_F5, KC_F6, KC_F7, KC_F8 #define _____________FUNC_3_______________ KC_F1, KC_F2, KC_F3, KC_F4 //RGB keys #if defined RGBLIGHT_ENABLE || defined RGB_MATRIX_ENABLE #define _________________RGB_1_____________________ RGBRST, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI #define _________________RGB_2_____________________ RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD #else #define _________________RGB_1_____________________ _______, _______, _______, _______, _______ #define _________________RGB_2_____________________ _______, _______, _______, _______, _______ #endif //Audio keys #define _________________MEDIA_____________________ KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, _______ #define _________________MEDIA_V2__________________ KC_EJCT, KC_MRWD, KC_MPLY, KC_MFFD, _______ //Base layer keys #define _________________LYOUT_____________________ _______, KC_QWERTY, KC_MACBASE, KC_WINBASE, _______ //Punctuation keys #define _________________PUNC_L1___________________ KC_BSLS, KC_AT, KC_HASH, KC_DLR, KC_PERC #define _________________PUNC_L1_ALT_______________ KC_DQT, KC_AT, KC_HASH, KC_DLR, KC_PERC #define _________________PUNC_L2___________________ KC_PLUS, KC_MINS, KC_ASTR, KC_SLSH, KC_EQL #define _________________PUNC_L3___________________ KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR #define _________________PUNC_L3_ALT_______________ _______, _______, KC_TILD, KC_CIRC, KC_GRV #define _________________PUNC_R1___________________ _______, KC_DQT, KC_EQL, _______, _______ #define _________________PUNC_R2___________________ _______, KC_ASTR, KC_SLSH, KC_PLUS, KC_MINS #define _________________PUNC_R3___________________ _______, KC_EQL, KC_BSLS, _______, _______ //Make Shortcuts and window switching #define _____________FUNC_L1_______________________ MAKEKF, MAKEK, _______, KC_ESC, LCTL(LALT(KC_DEL)) #define _____________FUNC_L3_______________________ KC_LGUI, KC_RALT, KC_LCTL, KC_TAB, _______ #define _________________KC_BLANK__________________ _______, _______, _______, _______, _______