#include "layers.h" #include "simple_visualizer.h" #include "util.h" static void get_visualizer_layer_and_color(visualizer_state_t *state) { uint8_t layer = biton32(state->status.layer); // Go from highest to lowest layer to get the right text/color combination. switch (layer) { // #AEB2F4 / hsv(65.71%, 28.69%, 95.69%) case FKEYS: // #F4AEDC / hsv(89.05%, 28.69%, 95.69%) state->layer_text = "FUNCTION KEYS"; state->target_lcd_color = LCD_COLOR(228, 73, 245); break; case US_1: // #F4B993 / hsv(6.53%, 39.75%, 95.69%) state->layer_text = "QWERTY"; state->target_lcd_color = LCD_COLOR(17, 102, 245); break; case NEO_6: // #F4E393 / hsv(13.75%, 39.75%, 95.69%) state->layer_text = "NEO: 6"; state->target_lcd_color = LCD_COLOR(35, 102, 245); break; case NEO_5: // #C6F493 / hsv(24.57%, 39.75%, 95.69%) state->layer_text = "NEO: 5"; state->target_lcd_color = LCD_COLOR(63, 102, 245); break; case NEO_4: // #8EEBC9 / hsv(43.91%, 39.57%, 92.16%) state->layer_text = "NEO: 4"; state->target_lcd_color = LCD_COLOR(112, 101, 189); break; case NEO_3: // #93D2F4 / hsv(55.84%, 39.75%, 95.69%) state->layer_text = "NEO: 3"; state->target_lcd_color = LCD_COLOR(143, 102, 245); break; default: // #EEEEEE / hsv(0%, 0%, 93%) state->layer_text = "NEO: 1"; state->target_lcd_color = LCD_COLOR(0, 0, 255); break; } }