#include "iris.h" #include "action_layer.h" #include "eeconfig.h" extern keymap_config_t keymap_config; #define _QWERTY 0 #define _COLEMAK 1 #define _RLAYER 2 #define _LLAYER 3 #define _DUAL 4 #define _CONFIG 5 enum custom_keycodes { QWERTY = SAFE_RANGE, // qwerty base layer COLEMAK, // colemak base layer RLAYER, // right layer LLAYER, // left layer RLOCK, // right layer LOCK LLOCK, // left layer LOCK DUAL, // right and left combo layer CONFIG, // config layer LEDUP, // custom LED brightness increase keycode LEDDOWN, // custom LED brightness decrease keycode }; /* Tap Dance */ enum { TD_LGUIAPP, // LGUI x1, app/menu x2 TD_SHIFTCAPS, // LSHIFT x1, CAPS x3 TD_CTRLALTDL, // CTRL+ALT+DEL x3 TD_SHIFTCLAT, // LSHIFT x1, LCRTL x2, LALT x3, CTRL+ALT x4 }; /* NOOP Key and Transparent */ #define KC_ KC_TRNS #define KC_XXXX KC_NO /* LAYERS / CUSTOM KEYS */ #define KC_LLAY LLAYER #define KC_RLAY RLAYER #define KC_RLOK RLOCK #define KC_LLOK LLOCK #define KC_QWER QWERTY #define KC_COLE COLEMAK #define KC_DUAL DUAL #define KC_CONF CONFIG #define KC_BLUP LEDUP #define KC_BLDN LEDDOWN /* Custom Shortened Keys (4 digits so they fit in my grid) */ #define KC_MCTB LCTL(KC_TAB) #define KC_MCST LCTL(LSFT(KC_TAB)) #define KC_CTEC CTL_T(KC_ESC) #define KC_SINS LSFT(KC_INS) #define KC_LGU1 LGUI(KC_1) #define KC_LGU2 LGUI(KC_2) #define KC_LGU3 LGUI(KC_3) #define KC_LGU4 LGUI(KC_4) #define KC_LGU5 LGUI(KC_5) #define KC_LGU6 LGUI(KC_6) #define KC_LGU7 LGUI(KC_7) #define KC_LGU8 LGUI(KC_8) #define KC_LGU9 LGUI(KC_9) #define KC_LGU0 LGUI(KC_0) #define KC_SYSR KC_SYSREQ #define KC_REST RESET /* Tap Dance */ #define KC_LGUA TD(TD_LGUIAPP) #define KC_SHCP TD(TD_SHIFTCAPS) #define KC_CADL TD(TD_CTRLALTDL) #define KC_SHCA TD(TD_SHIFTCLAT) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = LAYOUT_kc( //,----+----+----+----+----+----. ,----+----+----+----+----+----. CADL, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC, //|----+----+----+----+----+----| |----+----+----+----+----+----| TAB , Q , W , E , R , T , Y , U , I , O , P ,DEL , //|----+----+----+----+----+----| |----+----+----+----+----+----| CTEC, A , S , D , F , G , H , J , K , L ,SCLN,ENT , //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----| SHCP, Z , X , C , V , B ,LLOK, RLOK, N , M ,COMM,DOT ,SLSH,SHCA, //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----' LALT,LLAY,TAB , SPC ,RLAY,LGUA // `----+----+----' `----+----+----' ), [_COLEMAK] = LAYOUT_kc( //,----+----+----+----+----+----. ,----+----+----+----+----+----. CADL, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC, //|----+----+----+----+----+----| |----+----+----+----+----+----| TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,DEL , //|----+----+----+----+----+----| |----+----+----+----+----+----| CTEC, A , R , S , T , D , H , N , E , I , O ,ENT , //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----| SHCP, Z , X , C , V , B ,LLOK, RLOK, K , M ,COMM,DOT ,SLSH,SHCA, //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----' LALT,LLAY,TAB , SPC ,RLAY,LGUA // `----+----+----' `----+----+----' ), [_RLAYER] = LAYOUT_kc( //,----+----+----+----+----+----. ,----+----+----+----+----+----. ,SLCK,SYSR,PSCR,INS ,PAUS, MUTE,VOLD,VOLU,BLDN,BLUP, , //|----+----+----+----+----+----| |----+----+----+----+----+----| ,TILD,GRV ,EQL ,LBRC,RBRC, ASTR,HOME, UP ,PGUP,PLUS, , //|----+----+----+----+----+----| |----+----+----+----+----+----| ,EXLM,PIPE,DLR ,LPRN,RPRN, AMPR,LEFT,DOWN,RGHT,MINS,QUOT, //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----| , AT ,HASH,PERC,LCBR,RCBR, , ,CIRC,END ,UNDS,PGDN,BSLS, , //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----' , , , , , // `----+----+----' `----+----+----' ), [_LLAYER] = LAYOUT_kc( //,----+----+----+----+----+----. ,----+----+----+----+----+----. , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 , , //|----+----+----+----+----+----| |----+----+----+----+----+----| ,XXXX,XXXX, UP , F5 ,XXXX, ASTR, 7 , 8 , 9 ,PLUS, , //|----+----+----+----+----+----| |----+----+----+----+----+----| ,XXXX,MCST,DOWN,MCTB,ENT , SLSH, 4 , 5 , 6 ,MINS, , //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----| ,XXXX,XXXX,BSPC,SINS,SPC ,F11 , F12 ,EQL , 1 , 2 , 3 ,DOT , , //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----' , , , 0 , , // `----+----+----' `----+----+----' ), [_DUAL] = LAYOUT_kc( //,----+----+----+----+----+----. ,----+----+----+----+----+----. ,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, //|----+----+----+----+----+----| |----+----+----+----+----+----| ,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,MS_U,XXXX,XXXX,XXXX, //|----+----+----+----+----+----| |----+----+----+----+----+----| ,XXXX,XXXX,XXXX,XXXX,XXXX, BTN2,MS_L,MS_D,MS_R,BTN1,XXXX, //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----| ,LGU1,LGU2,LGU3,LGU4,LGU5,CONF, XXXX,LGU6,LGU7,LGU8,LGU9,LGU0, , //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----' , , , , , // `----+----+----' `----+----+----' ), [_CONFIG] = LAYOUT_kc( //,----+----+----+----+----+----. ,----+----+----+----+----+----. REST,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, //|----+----+----+----+----+----| |----+----+----+----+----+----| XXXX,QWER,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, //|----+----+----+----+----+----| |----+----+----+----+----+----| XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----| XXXX,XXXX,XXXX,COLE,XXXX,XXXX, , ,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----' XXXX, ,XXXX, XXXX, ,XXXX // `----+----+----' `----+----+----' ), }; /* VARIABLES */ // Configurable Variables for layer toggled light int layerBLStep = 20; // change how much the brightness changes when holding layer key int breathPulse = 5; // timing of the breathing int breathPulseStall = 3; // time to pause at top and bottom of breath cycle int blSteps = 6; // blSteps + 1 is the amount of brightness settings when manually adjusting // Variables needed for layer locked breathing and layer toggling lighting to work int counter = 0; bool breathUp = true; bool resetBL = false; bool rlocked = false; bool llocked = false; bool configOn = false; int lockedBLLevel; int momentaryLBLLevel; int momentaryRBLLevel; int currentBL; /* END VARIABLES */ /* TAP DANCE */ void shift_caps_down (qk_tap_dance_state_t *state, void *user_data) { if (state->count >= 3) { register_code (KC_CAPS); } else { register_code (KC_LSFT); } } void shift_caps_up (qk_tap_dance_state_t *state, void *user_data) { if (state->count >= 3) { unregister_code (KC_CAPS); } else { unregister_code (KC_LSFT); } } void shift_ctrlalt_down (qk_tap_dance_state_t *state, void *user_data) { if (state->count >= 4) { register_code (KC_LCTL); register_code (KC_LALT); } else if (state->count == 3) { register_code (KC_LALT); } else if (state->count == 2) { register_code (KC_LCTL); } else { register_code (KC_RSFT); } } void shift_ctlalt_up (qk_tap_dance_state_t *state, void *user_data) { if (state->count >= 4) { unregister_code (KC_LALT); unregister_code (KC_LCTL); } else if (state->count == 3) { unregister_code (KC_LALT); } else if (state->count == 2) { unregister_code (KC_LCTL); } else { unregister_code (KC_RSFT); } } void ctrlaltdel_up (qk_tap_dance_state_t *state, void *user_data) { if (state->count >= 3) { unregister_code (KC_DEL); unregister_code (KC_LALT); unregister_code (KC_LCTL); } else { } } void ctrlaltdel_down (qk_tap_dance_state_t *state, void *user_data) { if (state->count >= 3) { register_code (KC_LCTL); register_code (KC_LALT); register_code (KC_DEL); } else { } } qk_tap_dance_action_t tap_dance_actions[] = { [TD_LGUIAPP] = ACTION_TAP_DANCE_DOUBLE(KC_LGUI, KC_APP), [TD_SHIFTCAPS] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, shift_caps_down, shift_caps_up), [TD_SHIFTCLAT] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, shift_ctrlalt_down, shift_ctlalt_up), [TD_CTRLALTDL] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, ctrlaltdel_down, ctrlaltdel_up) }; /* END TAP DANCE */ void persistent_default_layer_set(uint16_t default_layer) { eeconfig_update_default_layer(default_layer); default_layer_set(default_layer); } bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case QWERTY: if (record->event.pressed) { set_single_persistent_default_layer(_QWERTY); configOn = false; if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){ backlight_toggle(); } } return false; break; case COLEMAK: if (record->event.pressed) { set_single_persistent_default_layer(_COLEMAK); configOn = false; if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){ backlight_toggle(); } } return false; break; case CONFIG: if (record->event.pressed) { set_single_persistent_default_layer(_CONFIG); configOn = true; if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){ backlight_toggle(); } } return false; break; case RLAYER: if (record->event.pressed) { layer_on(_RLAYER); update_tri_layer(_RLAYER, _LLAYER, _DUAL); momentaryRBLLevel = get_backlight_level(); if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){ for (int i = 0; i < layerBLStep ; i++){ backlight_increase(); } } } else { unregister_code(KC_LGUI); layer_off(_RLAYER); update_tri_layer(_RLAYER, _LLAYER, _DUAL); if ( llocked == false && configOn == false ) { for (int i = 0; i < layerBLStep ; i++){ backlight_decrease(); } } else { } rlocked = false; } return false; break; case LLAYER: if (record->event.pressed) { layer_on(_LLAYER); update_tri_layer(_RLAYER, _LLAYER, _DUAL); momentaryLBLLevel = get_backlight_level(); if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){ for (int i = 0; i < layerBLStep ; i++){ backlight_increase(); } } } else { layer_off(_LLAYER); update_tri_layer(_RLAYER, _LLAYER, _DUAL); if ( rlocked == false && configOn == false ) { for (int i = 0; i < layerBLStep ; i++){ backlight_decrease(); } } else { } llocked = false; } return false; break; case RLOCK: if (record->event.pressed) { layer_on(_RLAYER); /* add logic to toggle backlight change when on a layer */ if (rlocked == false && llocked == false){ lockedBLLevel = get_backlight_level(); } rlocked = true; } else { } return false; break; case LLOCK: if (record->event.pressed) { layer_on(_LLAYER); /* add logic to toggle backlight change when on a layer */ if (rlocked == false && llocked == false){ lockedBLLevel = get_backlight_level(); } llocked = true; } else { } return false; break; case LEDUP: if (record->event.pressed) { for (int i = 0; i < (BACKLIGHT_LEVELS / blSteps ) ; i++ ){ backlight_increase(); } } else { } return false; break; case LEDDOWN: if (record->event.pressed) { for (int i = 0; i < (BACKLIGHT_LEVELS / blSteps ) ; i++ ){ backlight_decrease(); } } else { } return false; break; } return true; } // LED breathing when a layer is locked void matrix_scan_user(void) { // Only breath if layer is locked if (lockedBLLevel != 0 && (rlocked || llocked)){ // counter to slow down the breathing if (counter >= breathPulse) { counter = 0; // iterate brightness up or down if (breathUp){ backlight_increase(); } else { backlight_decrease(); } // figure out if we need to change directions currentBL = get_backlight_level(); if (currentBL >= BACKLIGHT_LEVELS){ breathUp = false; // make counter a big negative number to add some stall time counter = ((BACKLIGHT_LEVELS * breathPulseStall) * (-1)); } else if (currentBL == 0){ breathUp = true; // make counter a big negative number to add some stall time counter = ((BACKLIGHT_LEVELS * breathPulseStall) * (-1)); } // make not that we need to change the brightness back to when we started the breathing resetBL = true; } else { counter++; } } else { // get the brightness back to the level it started at if (resetBL){ int i = 0; // i is just there to make sure i don't get stuck in a loop if for some reason get_backlight_level isn't working as expected while (get_backlight_level() != lockedBLLevel && i <= BACKLIGHT_LEVELS ){ backlight_step(); i++; } resetBL = false; } } }