/* Copyright 2020 Takeshi Nishio * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H #include "keymap_jp.h" // Defines names for use in layer keycodes and the keymap enum layer_number { _MAC = 0, _WIN, _NUM, _LOWER, _RAISE, _NUM_RAISE, _ADJUST }; // Tap Dance enum tap_dances{ TD_LSFT_CAPS = 0, TD_ESC_NUM, }; // Tap Dance state enum { SINGLE_TAP = 1, DOUBLE_TAP, TRIPLE_TAP, TAP_HOLD, }; // Declare the functions to be used with your tap dance key(s) // Function associated with all tap dances uint8_t cur_dance(qk_tap_dance_state_t *state); // Functions associated with individual tap dances void ql_finished(qk_tap_dance_state_t *state, void *user_data); void ql_reset(qk_tap_dance_state_t *state, void *user_data); // Tap Dance definitions qk_tap_dance_action_t tap_dance_actions[] = { [TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS), [TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275), }; // Defines the keycodes used by our macros in process_record_user enum custom_keycodes { MAC = SAFE_RANGE, WIN, }; // Key Macro #define ESC_NUM TD(TD_ESC_NUM) #define S_CAP TD(TD_LSFT_CAPS) #define SP_RAI LT(_RAISE, KC_SPC) #define SP_NRAI LT(_NUM_RAISE, KC_SPC) #define SP_SFT MT(MOD_LSFT, KC_SPC) #define S_BSLS RSFT_T(JP_BSLS) #define C_SLSH RCTL_T(JP_SLSH) #define CT_E LCTL(KC_E) #define CT_A LCTL(KC_A) #define ALT_GRV LALT(KC_GRV) #define LOWER MO(_LOWER) #define NUM TG(_NUM) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_MAC] = LAYOUT_jp( ESC_NUM,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS,KC_BSPC,JP_CIRC,JP_YEN, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, KC_ENT, JP_COLN,JP_RBRC, S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP, LOWER, KC_MUTE,KC_LALT,KC_LGUI,KC_LANG2, SP_SFT, SP_RAI, KC_LANG1,KC_RGUI,KC_RALT,KC_LEFT,KC_DOWN,KC_RGHT ), [_WIN] = LAYOUT_jp( _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,KC_LGUI,KC_LALT,JP_MHEN, _______, _______, JP_HENK,JP_KANA,KC_APP, _______,_______,_______ ), [_NUM] = LAYOUT_jp( _______,_______,_______,_______,_______,_______,_______,XXXXXXX,KC_PSLS,KC_PSLS,KC_PAST,_______,_______,_______,_______, _______, _______,_______,_______,_______,_______,_______,KC_P7, KC_P8, KC_P9, KC_PPLS, _______,_______, _______, _______,_______,_______,_______,_______,_______,KC_P4, KC_P5, KC_P6, XXXXXXX,_______, _______,_______, _______, _______,_______,_______,_______,_______,_______,KC_P1, KC_P2, KC_P3, KC_PENT,_______,_______,_______, _______,_______,_______,_______, _______, SP_NRAI, KC_P0, KC_PDOT,_______,_______,_______,_______ ), [_LOWER] = LAYOUT_jp( KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, KC_PSCR, _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME, KC_END, KC_VOLU, _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT, _______,KC_VOLD, _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,_______,KC_PGUP,_______, _______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END ), [_RAISE] = LAYOUT_jp( KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, KC_PSCR, _______,_______,CT_E, _______,_______,_______,_______,_______,_______,KC_PGUP, _______,_______, _______, CT_A, _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,_______,_______, _______,_______, _______, _______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,_______,KC_PGUP,_______, _______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END ), [_NUM_RAISE] = LAYOUT_jp( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS,KC_BSPC,JP_CIRC,JP_YEN, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, KC_ENT, JP_COLN,JP_RBRC, S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP, _______, _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______ ), [_ADJUST] = LAYOUT_jp( _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,WIN, _______,RESET, _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,RGB_RMOD, _______,_______, _______, AU_TOG, CK_TOGG,MU_TOG, MU_MOD, _______,RGB_HUD,RGB_SAD,RGB_VAD,RGB_TOG,RGB_MOD,_______, _______,_______, _______, CK_RST, CK_DOWN,CK_UP ,_______,_______,NUM, MAC, _______,_______,_______,_______,_______,_______, _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______ ) }; bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case MAC: // Change default ayer --> Write to EEPROM if (record->event.pressed) { set_single_persistent_default_layer(_MAC); } return false; break; case WIN: // Change default ayer --> Write to EEPROM if (record->event.pressed) { set_single_persistent_default_layer(_WIN); } return false; break; default: break; } return true; } //------------------------------------------------------------------------------ // RGB Light settings #ifdef RGBLIGHT_LAYERS // Indicator LED settings #define JONES_LED_INDICATOR_INDEX 12 // where to start indicator #define JONES_LED_INDICATOR_COUNT 2 // how many leds for indicator #define JONES_LED_INDICATOR_CHANGE_COUNT 1 // how meny leds to change color for temporally layer #define JONES_LED_DIMMER_LEVEL 200 // brightness dimmer // for Default layer (= Base layer) const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS( {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_WHITE - JONES_LED_DIMMER_LEVEL} ); const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS( {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_BLUE - JONES_LED_DIMMER_LEVEL} ); const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS( {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_YELLOW - JONES_LED_DIMMER_LEVEL} ); // for temporal layer const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS( {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_MAGENTA - JONES_LED_DIMMER_LEVEL} ); const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS( {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GREEN - JONES_LED_DIMMER_LEVEL} ); const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS( {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_CYAN - JONES_LED_DIMMER_LEVEL} ); const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS( {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GOLD - JONES_LED_DIMMER_LEVEL} ); const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS( {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_RED - JONES_LED_DIMMER_LEVEL} ); // Define the array of layers. Later layers take precedence const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST( my_mac_layer, my_win_layer, my_num_layer, my_caps_layer, my_lower_layer, my_raise_layer, my_num_raise_layer, my_adjust_layer ); void keyboard_post_init_user(void) { // Enable the LED layers rgblight_layers = my_rgb_layers; } // Enabling and disabling lighting layers layer_state_t layer_state_set_user(layer_state_t state) { state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); rgblight_set_layer_state(2, layer_state_cmp(state, _NUM)); rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER)); rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE)); rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE)); rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST)); return state; } // Enabling and disabling lighting layers for default layer layer_state_t default_layer_state_set_user(layer_state_t state) { rgblight_set_layer_state(0, layer_state_cmp(state, _MAC)); rgblight_set_layer_state(1, layer_state_cmp(state, _WIN)); rgblight_set_layer_state(2, layer_state_cmp(state, _NUM)); return state; } bool led_update_user(led_t led_state) { rgblight_set_layer_state(3, led_state.caps_lock); return true; } #endif //------------------------------------------------------------------------------ // Rotary Encoder void encoder_update_user(uint8_t index, bool clockwise) { if (index == 0) { /* First encoder, Right side */ if (clockwise) { tap_code(KC_VOLD); } else { tap_code(KC_VOLU); } } if (index == 1) { /* Second encoder, Left side */ switch(biton32(layer_state)) { case _LOWER: if (clockwise) { rgblight_decrease_hue(); } else { rgblight_increase_hue(); } break; case _RAISE: if (clockwise) { rgblight_decrease_val(); } else { rgblight_increase_val(); } break; case _ADJUST: if (clockwise) { rgblight_step_reverse(); } else { rgblight_step(); } break; default: if (clockwise) { tap_code(KC_VOLD); } else { tap_code(KC_VOLU); } break; } } } //------------------------------------------------------------------------------ // Tap Dance function typedef struct { bool is_press_action; uint8_t state; } tap; // Determine the current tap dance state uint8_t cur_dance(qk_tap_dance_state_t *state) { if (state->count == 1) { if (!state->pressed) { return SINGLE_TAP; } else { return TAP_HOLD; } } else if (state->count == 2) { if (!state->pressed) { return DOUBLE_TAP; } else { return TAP_HOLD; } } else if (state->count == 3) { if (!state->pressed) { return TRIPLE_TAP; } else { return TAP_HOLD; } } else { return 8; // Magic number. At some point this method will expand to work for more presses } } // Initialize tap structure associated with example tap dance key static tap ql_tap_state = { .is_press_action = true, .state = 0 }; // Functions that control what our tap dance key does void ql_finished(qk_tap_dance_state_t *state, void *user_data) { ql_tap_state.state = cur_dance(state); switch(state->keycode) { case TD(TD_ESC_NUM): // ESC key action switch (ql_tap_state.state) { case SINGLE_TAP: case DOUBLE_TAP: // ESC tap_code(KC_ESC); break; case TAP_HOLD: // temporal layer change layer_on(_NUM); break; case TRIPLE_TAP: // toggle layer // Check to see if the layer is already set if (layer_state_is(_NUM)) { // If already set, then switch it off layer_off(_NUM); } else { // If not already set, then switch the layer on layer_on(_NUM); } break; } break; } } void ql_reset(qk_tap_dance_state_t *state, void *user_data) { switch(state->keycode) { case TD(TD_ESC_NUM): // If the key was held down and now is released then switch off the layer if (ql_tap_state.state == TAP_HOLD) { layer_off(_NUM); } ql_tap_state.state = 0; break; } }