// Below layout is based upon /u/That-Canadian's planck layout #include "launchpad.h" #include "action_layer.h" #include "eeconfig.h" extern keymap_config_t keymap_config; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _QWERTY 0 #define _FUNC 15 // Defines for task manager and such #define CALTDEL LCTL(LALT(KC_DEL)) #define TSKMGR LCTL(LSFT(KC_ESC)) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty * ,-------------. * | 1 | 2 | * |------+------| * | 3 | 4 | * |------+------| * | 5 | 6 | * |------+------| * | FUNC | 8 | * `-------------' */ [_QWERTY] = LAYOUT( \ KC_1, KC_2, \ KC_3, KC_4, \ KC_5, KC_6, \ MO(_FUNC), KC_8 \ ), /* Function * ,-------------. * | Q |CALDEL| * |------+------| * | A |TSKMGR| * |------+------| * | Z | X | * |------+------| * | | C | * `-------------' */ [_FUNC] = LAYOUT( \ KC_Q, CALTDEL, \ KC_A, TSKMGR, \ KC_Z, KC_X, \ _______, KC_C \ ) }; void matrix_init_user(void) { }