/* Copyright 2022 Thomas Baart * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "quantum.h" // Mask out handedness diode to prevent it // from keeping the keyboard awake // - just mirroring `KC_NO` in the `LAYOUT` // macro to keep it simple const matrix_row_t matrix_mask[] = { 0b11111100, 0b11111100, 0b11111111, 0b00101111, 0b11111100, 0b11111100, 0b11111111, 0b00101111, }; #ifdef SWAP_HANDS_ENABLE // clang-format off __attribute__ ((weak)) const keypos_t PROGMEM hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = { {{0, 4}, {1, 4}, {2, 4}, {3, 4}, {4, 4}, {5, 4}, {6, 4}, {7, 4}}, {{0, 5}, {1, 5}, {2, 5}, {3, 5}, {4, 5}, {5, 5}, {6, 5}, {7, 5}}, {{0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6}, {5, 6}, {6, 6}, {7, 6}}, {{0, 7}, {1, 7}, {2, 7}, {3, 7}, {4, 7}, {5, 7}, {6, 7}, {7, 7}}, {{0, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0}, {5, 0}, {6, 0}, {7, 0}}, {{0, 1}, {1, 1}, {2, 1}, {3, 1}, {4, 1}, {5, 1}, {6, 1}, {7, 1}}, {{0, 2}, {1, 2}, {2, 2}, {3, 2}, {4, 2}, {5, 2}, {6, 2}, {7, 2}}, {{0, 3}, {1, 3}, {2, 3}, {3, 3}, {4, 3}, {5, 3}, {6, 3}, {7, 3}} }; // clang-format on # ifdef ENCODER_MAP_ENABLE const uint8_t PROGMEM encoder_hand_swap_config[NUM_ENCODERS] = {1, 0}; # endif #endif #ifdef RGB_MATRIX_ENABLE /* Map physical under glow LEDs for RGB matrix support * 09, 02, xx, xx, 01, xx, xx, 11, xx, xx, 12, 19, * xx, xx, xx, xx, xx, 00, 10, xx, xx, xx, xx, xx, * 08, 03, 04, xx, xx, xx, 07, xx, xx, 17, xx, xx, xx, 14, 13, 18, * xx, 05, 06, xx, xx, xx, xx, 16, 15, xx */ led_config_t g_led_config = { { // Key Matrix to LED Index { NO_LED, NO_LED, NO_LED, 1, NO_LED, NO_LED, 2, 9 }, { NO_LED, NO_LED, 0, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED }, { NO_LED, 7, NO_LED, NO_LED, NO_LED, 4, 3, 8 }, { NO_LED, NO_LED, 6, 5, NO_LED, NO_LED, NO_LED, NO_LED }, { NO_LED, NO_LED, NO_LED, 11, NO_LED, NO_LED, 12, 19 }, { NO_LED, NO_LED, 10, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED }, { NO_LED, 17, NO_LED, NO_LED, NO_LED, 14, 13, 18 }, { NO_LED, NO_LED, 16, 15, NO_LED, NO_LED, NO_LED, NO_LED }, }, { // LED Index to Physical Position {77,24}, {63,8}, {21,8}, {21,40}, {35,40}, {63,56}, {77,56}, {91,40}, {7,40}, {7,8}, {147,24}, {161,8}, {203,8}, {203,40}, {189,40}, {161,56}, {147,56}, {133,40}, {217,40}, {217,8} }, { // LED Index to Flag LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL } }; #endif