#include "keymap_common.h" const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = KEYMAP( /* Native */ ESC, Q, W, E, R, T, Y, U, I, O, P, FN2, BSPC, A, S, D, F, G, H, J, K, L, SCLN, QUOT, TAB, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT, DEL, LCTL, NO, LSFT, LALT, SPC, NO, LEFT, DOWN, UP, RGHT), [1] = KEYMAP( /* QWERTY->PHOTOSHOP */ DELETE, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, FN1, O, G, S, U, T, FN27, F21, F10, F11, F7, F8, F9, TAB, FN22, FN24, FN6, F1, FN7, F18, F19, F23, F20, F22, FN9, COMM, DOT, FN10, FN11, FN3, SPC, FN12, F2, FN8, F3, F14), [2] = KEYMAP( /* 2: FN3 PHOTOSHOP */ ESC, FN25, FN26, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, FN19, FN20, FN21, C, FN4, NO, FN5, NO, FN23, NO, NO, NO, NO, FN13, NO, FN14, FN15, FN16, FN17, FN3, SPC, FN18, NO, NO, F24, NO), }; const uint16_t PROGMEM fn_actions[] = { [1] = ACTION_DEFAULT_LAYER_SET(0), // set Qwerty layout [2] = ACTION_DEFAULT_LAYER_SET(1), // set Photoshop presets [3] = ACTION_LAYER_ON_OFF(2), // Photoshop function layer [4] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F9), // photo folder AHK [5] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_I), // select inverse [6] = ACTION_MODS_KEY(MOD_LSFT, KC_M), // marquee select [7] = ACTION_MODS_KEY(MOD_LALT, KC_BSPC), // fill [8] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_X), // warp [9] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT | MOD_LSFT, KC_F12), // merge all new layer [10] = ACTION_MODS_KEY(MOD_LCTL, KC_MINS), // zoom out [11] = ACTION_MODS_KEY(MOD_LCTL, KC_H), // RBG sliders [12] = ACTION_MODS_KEY(MOD_LCTL, KC_S), // save [13] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_F5), // layer mask from transparancy [14] = ACTION_MODS_KEY(MOD_LALT, KC_LBRC), // prev layer [15] = ACTION_MODS_KEY(MOD_LALT, KC_RBRC), // next layer [16] = ACTION_MODS_KEY(MOD_LCTL, KC_EQL), // zoom in [17] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_H), // HSV sliders [18] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F11), // save as PNG [19] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F7), // gaussian blur [20] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F8), // motion blur [21] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_X), // liquify filter [22] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // prev layer blending [23] = ACTION_MODS_KEY(MOD_LSFT | MOD_LALT, KC_N), // normal layer blending [24] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // next layer blending [25] = ACTION_MODS_KEY(MOD_LCTL, KC_Z), // step back [26] = ACTION_MODS_KEY(MOD_LCTL, KC_Y), // step forward [27] = ACTION_MODS_KEY(MOD_LCTL, KC_R), // rasterize };