#include QMK_KEYBOARD_H enum custom_keycodes { SONG_SU = SAFE_RANGE, SONG_SC, SONG_GB }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = LAYOUT( RGB_TOG, RGB_SAI, RGB_VAI, \ RGB_HUD, RGB_HUI, \ RGB_MOD, RGB_SAD, RGB_VAD, \ BL_STEP, \ SONG_SU,SONG_SC,SONG_GB \ ) }; #ifdef AUDIO_ENABLE float tone_startup[][2] = SONG(STARTUP_SOUND); float tone_qwerty[][2] = SONG(QWERTY_SOUND); float tone_dvorak[][2] = SONG(DVORAK_SOUND); float tone_colemak[][2] = SONG(COLEMAK_SOUND); float tone_plover[][2] = SONG(PLOVER_SOUND); float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND); float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); float tone_goodbye[][2] = SONG(GOODBYE_SOUND); #endif void matrix_init_user(void) { } void matrix_scan_user(void) { } bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { #ifdef AUDIO_ENABLE case SONG_SU: if (record->event.pressed) { PLAY_SONG(tone_startup); } return false; case SONG_SC: if (record->event.pressed) { PLAY_SONG(music_scale); } return false; case SONG_GB: if (record->event.pressed) { PLAY_SONG(tone_goodbye); } return false; #endif default: return true; } } void led_set_user(uint8_t usb_led) { }