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/* Copyright 2020-2021 Viktor Eikman
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include <keymap_colemak.h>
#include <sendstring_colemak.h>
enum layer_names {
_QWERTY, // OS-side Colemak. Default.
_COLEMAK, // Keyboard-side Colemak. Portability, emergency.
_GAMING, // Navigation clusters (only) change hands.
_NUMERIC // Numbers, function keys, special characters, mouse.
};
enum taps {
PNX, // Play/pause; next track.
};
qk_tap_dance_action_t tap_dance_actions[] = {
[PNX] = ACTION_TAP_DANCE_DOUBLE(KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK),
};
// Shorthand:
#define LAYER_N MO(_NUMERIC)
#define LAYER_C TG(_COLEMAK)
#define LAYER_G TG(_GAMING)
#define PASTE LSFT(KC_INS) // Terminal-compatible paste.
#define SLQ RALT(KC_9) // Single left-side quotation mark (in Colemak).
#define SRQ RALT(KC_0)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_64key(
SC_LSPO, KC_MINS, KC_EQL, KC_VOLD, KC_VOLU, SC_RSPC,
SC_LCPO, KC_LGUI, KC_LNG1, KC_ENT, KC_MUTE, TD(PNX), LAYER_N, SC_RCPC,
SC_LAPO, KC_SPC, SLQ, SRQ, KC_ESC, SC_RAPC,
CM_W, CM_F, CM_P, CM_G, CM_J, CM_L, CM_U, CM_Y,
KC_TAB, CM_Q, CM_R, CM_S, CM_T, CM_D, CM_H, CM_N, CM_E, CM_I, CM_SCLN, KC_BSLS,
KC_BSPC, CM_A, CM_X, CM_C, CM_V, CM_B, CM_K, CM_M, KC_COMM, KC_DOT, CM_O, KC_QUOT,
KC_DEL, CM_Z, KC_HOME, KC_PGUP, KC_END, KC_LEFT, KC_UP, KC_RGHT, KC_SLSH, KC_GRV,
KC_PGDN, KC_DOWN
),
[_COLEMAK] = LAYOUT_64key(
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y,
_______, KC_Q, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_SCLN, _______,
_______, KC_A, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, _______, _______, KC_O, _______,
_______, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______
),
[_GAMING] = LAYOUT_64key(
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_LEFT, KC_UP, KC_RGHT, KC_HOME, KC_PGUP, KC_END, _______, _______,
KC_DOWN, KC_PGDN
),
[_NUMERIC] = LAYOUT_64key(
_______, _______, _______, KC_ACL1, KC_ACL2, _______,
_______, _______, LAYER_C, _______, KC_ACL0, _______, _______, _______,
_______, _______, _______, KC_SLEP, _______, _______,
KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9,
KC_F12, KC_F1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_F10, KC_F11,
_______, KC_1, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_APP, KC_0, PASTE,
KC_INS, KC_EXLM, KC_BTN1, KC_BTN3, KC_BTN2, KC_MS_L, KC_MS_U, KC_MS_R, KC_PSCR, QK_BOOT,
LAYER_G, KC_MS_D
)
};