Ryan
023d644bb6
* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches |
9 months ago | |
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keymaps | Remove legacy Grave Escape keycodes (#18787) | 1 year ago |
info.json | Move RGBLight animations to data driven (#21635) | 9 months ago |
readme.md | [Keyboard] Update ATmega32A readme files to match template (#7462) | 4 years ago |
rules.mk | Move `WS2812_DRIVER` to data driven (#20248) | 1 year ago |
A 60% keyboard with RGB. The B.fake pcb is a copy of the B.face PCB sold by winkeyless. However, the switch matrix is actually the same as the FaceW, a ps2avr PCB sold on mechanicalkeyboards.com.
Make example for this keyboard (after setting up your build environment):
make bfake:default
Flashing example for this keyboard (after setting up the bootloadHID flashing environment)
make bfake:default:flash
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.