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/**
* Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com>
* Copyright 2021 Charly Delay <charly@codesink.dev> (@0xcharly)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef VIA_ENABLE
/* Via configuration. */
# define DYNAMIC_KEYMAP_LAYER_COUNT 8
#endif // VIA_ENABLE
#ifndef __arm__
/* Disable unused features. */
# define NO_ACTION_ONESHOT
#endif // __arm__
/**
* Configure the global tapping term (default: 200ms).
* If you have a lot of accidental mod activations, crank up the tapping term.
*
* See docs.qmk.fm/using-qmk/software-features/tap_hold#tapping-term
*/
#ifndef TAPPING_TERM
# define TAPPING_TERM 160
#endif // TAPPING_TERM
/**
* Enable rapid switch from tap to hold. Disable auto-repeat when pressing key
* twice, except for one-shot keys.
*
* See docs.qmk.fm/using-qmk/software-features/tap_hold#tapping-force-hold
*/
#define QUICK_TAP_TERM 0
/*
* Tap-or-Hold decision modes.
*
* Note that the following flags behave differently when combined (ie. when 2 or
* more are enabled).
*
* See bit.ly/tap-or-hold for a visual explanation of the following tap-or-hold
* decision modes.
*/
/**
* Faster tap-hold trigger.
*
* Without `PERMISSIVE_HOLD`, within `TAPPING_TERM`:
* Mod(a)🠗 e🠗 e🠕 Mod(a)🠕 ➞ ae
* With `PERMISSIVE_HOLD`, within `TAPPING_TERM`:
* Mod(a)🠗 e🠗 e🠕 Mod(a)🠕 ➞ Mod+e
*
* See docs.qmk.fm/using-qmk/software-features/tap_hold#permissive-hold
*/
#define PERMISSIVE_HOLD
/** Charybdis-specific features. */
#ifdef POINTING_DEVICE_ENABLE
// Automatically enable the pointer layer when moving the trackball. See also:
// - `CHARYBDIS_AUTO_POINTER_LAYER_TRIGGER_TIMEOUT_MS`
// - `CHARYBDIS_AUTO_POINTER_LAYER_TRIGGER_THRESHOLD`
// #define CHARYBDIS_AUTO_POINTER_LAYER_TRIGGER_ENABLE
// Flip horizontal direction for drag-scroll.
# define CHARYBDIS_DRAGSCROLL_REVERSE_X
// #define CHARYBDIS_DRAGSCROLL_REVERSE_Y
#endif // POINTING_DEVICE_ENABLE
/** RGB Matrix. */
#ifdef RGB_MATRIX_ENABLE
# ifdef __arm__
// Enable all animations on ARM boards since they have plenty of memory
// available for it.
# define ENABLE_RGB_MATRIX_ALPHAS_MODS
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_BREATHING
# define ENABLE_RGB_MATRIX_BAND_SAT
# define ENABLE_RGB_MATRIX_BAND_VAL
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# define ENABLE_RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define ENABLE_RGB_MATRIX_RAINDROPS
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define ENABLE_RGB_MATRIX_HUE_BREATHING
# define ENABLE_RGB_MATRIX_HUE_PENDULUM
# define ENABLE_RGB_MATRIX_HUE_WAVE
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_SPLASH
# define ENABLE_RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_SPLASH
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
# else
// Disable control of RGB matrix by keycodes (must use firmware implementation
// to control the feature).
# define RGB_MATRIX_DISABLE_KEYCODES
# endif
// Limit maximum brightness to keep power consumption reasonable, and avoid
// disconnects.
# undef RGB_MATRIX_MAXIMUM_BRIGHTNESS
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 64
// Rainbow swirl as startup mode.
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
// Slow swirl at startup.
# undef RGB_MATRIX_DEFAULT_SPD
# define RGB_MATRIX_DEFAULT_SPD 32
// Startup values.
# undef RGB_MATRIX_DEFAULT_HUE
# define RGB_MATRIX_DEFAULT_HUE 0
# undef RGB_MATRIX_DEFAULT_SAT
# define RGB_MATRIX_DEFAULT_SAT 255
# undef RGB_MATRIX_DEFAULT_VAL
# define RGB_MATRIX_DEFAULT_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
#endif // RGB_MATRIX_ENABLE