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/* Copyright 2022 @ Teimor Epstein
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "tap_dance_setup.h"
td_state_t current_dance(tap_dance_state_t *state) {
if (state->count == 1) {
if (state->interrupted || !state->pressed) return TD_SINGLE_TAP;
/* Key has not been interrupted, but the key is still held. Means you w ant to send a 'HOLD'. */
else
return TD_SINGLE_HOLD;
} else if (state->count == 2) {
/* TD_DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap
action when hitting 'pp'. Suggested use case for this return value is when you want to send two
keystrokes of the key, and not the 'double tap' action/macro. */
if (state->interrupted)
return TD_DOUBLE_SINGLE_TAP;
else if (state->pressed)
return TD_DOUBLE_HOLD;
else
return TD_DOUBLE_TAP;
}
/* Assumes no one is trying to type the same letter three times (at least not quickly).
If your tap dance key is 'KC_W', and you want to type "www." quickly - then you will need to add
an exception here to return a 'TD_TRIPLE_SINGLE_TAP', and define that enum just like 'TD_DOUBLE_SINGLE_TAP' */
if (state->count == 3) {
if (state->interrupted)
return TD_TRIPLE_SINGLE_TAP;
else if (state->pressed)
return TD_TRIPLE_HOLD;
else
return TD_TRIPLE_TAP;
} else
return TD_UNKNOWN;
}