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#pragma once
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#include "matrix.h"
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#include <avr/sfr_defs.h>
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typedef struct RGB_Color {
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uint16_t red;
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uint16_t green;
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uint16_t blue;
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} RGB_Color;
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typedef struct Layer_Info {
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uint32_t layer;
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uint32_t mask;
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RGB_Color color;
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} Layer_Info;
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extern const uint32_t layer_count;
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extern const Layer_Info layer_info[];
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#define CLICK_HZ 500
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#define CLICK_MS 2
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#define CLICK_ENABLED 0
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void reset_keyboard_kb(void);
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void click(uint16_t freq, uint16_t duration);
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