MajorKoos
b2a0e98a60
* VEA Support * Update LEDs to use QMK methods * Enable Backlight * Update Vendor ID * Updates to enable split RGB * Update readme * Update to split RGB * remove unnecessary reference * Knight animation starts at the back * remove hardcoded variable Co-authored-by: Major Koos <MajorKoos@noreply.users.github.com> |
3 years ago | |
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keymaps | OddForge VE.A (#11875) | 3 years ago |
config.h | OddForge VE.A (#11875) | 3 years ago |
info.json | OddForge VE.A (#11875) | 3 years ago |
matrix.c | OddForge VE.A (#11875) | 3 years ago |
readme.md | OddForge VE.A (#11875) | 3 years ago |
rules.mk | OddForge VE.A (#11875) | 3 years ago |
vea.c | OddForge VE.A (#11875) | 3 years ago |
vea.h | OddForge VE.A (#11875) | 3 years ago |
This is a port of the QMK firmware for the VE.A.
Make example for this keyboard (after setting up your build environment):
make oddforge/vea:default
Flashing example for this keyboard (after setting up the bootloadHID flashing environment)
make oddforge/vea:default:flash
or
bootloadHID -r oddforge_vea_default.hex
Reset Key: Hold down the key located at 3rd left position in the bottom row, commonly programmed as Left Control while plugging in the keyboard. There is also a jumper on the bottom of the PCB (JP_FW) which you can short to get into the bootloader.
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.