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// Copyright 2021 Nick Brassel (@tzarc)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "qp_internal.h"
#include "qp_stream.h"
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Quantum Painter utility functions
// Global variable used for native pixel data streaming.
extern uint8_t qp_internal_global_pixdata_buffer[QUANTUM_PAINTER_PIXDATA_BUFFER_SIZE];
// Check if the supplied bpp is capable of being rendered
bool qp_internal_bpp_capable(uint8_t bits_per_pixel);
// Returns the number of pixels that can fit in the pixdata buffer
uint32_t qp_internal_num_pixels_in_buffer(painter_device_t device);
// Fills the supplied buffer with equivalent native pixels matching the supplied HSV
void qp_internal_fill_pixdata(painter_device_t device, uint32_t num_pixels, uint8_t hue, uint8_t sat, uint8_t val);
// qp_setpixel internal implementation, but uses the global pixdata buffer with pre-converted native pixel. Only the first pixel is used.
bool qp_internal_setpixel_impl(painter_device_t device, uint16_t x, uint16_t y);
// qp_rect internal implementation, but uses the global pixdata buffer with pre-converted native pixels.
bool qp_internal_fillrect_helper_impl(painter_device_t device, uint16_t l, uint16_t t, uint16_t r, uint16_t b);
// Convert from input pixel data + palette to equivalent pixels
typedef int16_t (*qp_internal_byte_input_callback)(void* cb_arg);
typedef bool (*qp_internal_pixel_output_callback)(qp_pixel_t* palette, uint8_t index, void* cb_arg);
bool qp_internal_decode_palette(painter_device_t device, uint32_t pixel_count, uint8_t bits_per_pixel, qp_internal_byte_input_callback input_callback, void* input_arg, qp_pixel_t* palette, qp_internal_pixel_output_callback output_callback, void* output_arg);
bool qp_internal_decode_grayscale(painter_device_t device, uint32_t pixel_count, uint8_t bits_per_pixel, qp_internal_byte_input_callback input_callback, void* input_arg, qp_internal_pixel_output_callback output_callback, void* output_arg);
bool qp_internal_decode_recolor(painter_device_t device, uint32_t pixel_count, uint8_t bits_per_pixel, qp_internal_byte_input_callback input_callback, void* input_arg, qp_pixel_t fg_hsv888, qp_pixel_t bg_hsv888, qp_internal_pixel_output_callback output_callback, void* output_arg);
// Global variable used for interpolated pixel lookup table.
#if QUANTUM_PAINTER_SUPPORTS_256_PALETTE
extern qp_pixel_t qp_internal_global_pixel_lookup_table[256];
#else
extern qp_pixel_t qp_internal_global_pixel_lookup_table[16];
#endif
// Generates a color-interpolated lookup table based off the number of items, from foreground to background, for use with monochrome image rendering.
// Returns true if a palette was created, false if the palette is reused.
// As this uses a global, this may present a problem if using the same parameters but a different screen converts pixels -- use qp_internal_invalidate_palette() below to reset.
bool qp_internal_interpolate_palette(qp_pixel_t fg_hsv888, qp_pixel_t bg_hsv888, int16_t steps);
// Resets the global palette so that it can be regenerated. Only needed if the colors are identical, but a different display is used with a different internal pixel format.
void qp_internal_invalidate_palette(void);
// Helper shared between image and font rendering -- sets up the global palette to match the palette block specified in the asset. Expects the stream to be positioned at the start of the block header.
bool qp_internal_load_qgf_palette(qp_stream_t* stream, uint8_t bpp);
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Quantum Painter codec functions
enum qp_internal_rle_mode_t {
MARKER_BYTE,
REPEATING_RUN,
NON_REPEATING_RUN,
};
struct qp_internal_byte_input_state {
painter_device_t device;
qp_stream_t* src_stream;
int16_t curr;
union {
// RLE-specific
struct {
enum qp_internal_rle_mode_t mode;
uint8_t remain; // number of bytes remaining in the current mode
} rle;
};
};
struct qp_internal_pixel_output_state {
painter_device_t device;
uint32_t pixel_write_pos;
uint32_t max_pixels;
};
bool qp_internal_pixel_appender(qp_pixel_t* palette, uint8_t index, void* cb_arg);
qp_internal_byte_input_callback qp_internal_prepare_input_state(struct qp_internal_byte_input_state* input_state, painter_compression_t compression);