Ryan
023d644bb6
* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches |
9 months ago | |
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.. | ||
base | Move keyboard USB IDs and strings to data driven, pass 2: D-E (#17956) | 1 year ago |
glow | Remove useless "ifdef KEYBOARD_*" (#20078) | 1 year ago |
keymaps | Get rid of `USB_LED_CAPS_LOCK` (#21436) | 11 months ago |
shine | Remove useless "ifdef KEYBOARD_*" (#20078) | 1 year ago |
util | Normalise Space Cadet keycodes (#18864) | 1 year ago |
config.h | Move RGBLight animations to data driven (#21635) | 9 months ago |
ergodox_ez.c | Add direction to dynamic_macro_record_start_user (#19689) | 1 year ago |
ergodox_ez.h | Move `RGBLIGHT_LED_MAP` to data driven (#21095) | 11 months ago |
info.json | Move RGBLight animations to data driven (#21635) | 9 months ago |
led_i2c.c | [Keyboard] Update to ZSA Boards (#10119) | 3 years ago |
matrix.c | [Keyboard] Fix suspend issues on ergodox_ez. (#15300) | 2 years ago |
post_config.h | [Keyboard] Update to ZSA Boards (#10119) | 3 years ago |
readme.md | [Keyboard] Update to ZSA Boards (#10119) | 3 years ago |
rules.mk | Move `DEBOUNCE_TYPE` to data driven (#21489) | 10 months ago |
The ErgoDox EZ is a mass produced version of the original ErgoDox keyboard, with optional support for RGB Light (Shine) or RGB Matrix (Glow).
Make example for this keyboard (after setting up your build environment):
make ergodox_ez:default:flash
For the ErgoDox EZ Shine, and Glow, use one of the following:
make ergodox_ez/shine:default:flash
make ergodox_ez/glow:default:flash
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.
If you have ORYX_CONFIGURATOR
defined in your keymap's config.h
, this enables a number of the built in options from the Oryx Configurator.
You can use the LED_LEVEL
keycode to cycle through the brightness levels for the LEDs on the top right of the keyboard. These settings are saved in eeprom (persistant memory).
Alternatively, you can set the brightness by calling the following functions:
void ergodox_led_all_set(uint8_t level);
void ergodox_right_led_1_set(uint8_t level);
void ergodox_right_led_2_set(uint8_t level);
void ergodox_right_led_3_set(uint8_t level);
These settings are not persistent, so you'd need to reset it every time the board starts.
These are on a 0-255 scale
If you're using the Smart LED (layer indication) feature from the Oryx Configurator, you want to make sure that you enable these options by adding #define ORYX_CONFIGURATOR
to your keymap's config.h
.
This changes the RGB_TOG
keycode so that it will toggle the lights on and off, in a way that will allow the Smart LEDs to continue to work, even with the rest of the LEDs turned off.
Additionally, a new keycode has been added to toggle the Smart LEDs. Use TOGGLE_LAYER_COLOR
, if you aren't already.