/* Copyright 2021 Benjamin Smith (@Merlin04)
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "register_any.h"
|
|
#include "action.h"
|
|
#include QMK_KEYBOARD_H
|
|
|
|
// Taken from part of the action_for_key function of tmk_core/common/action.c
|
|
// action_for_key takes in a keypos_t with row and column and the layer number and gets the corresponding keycode, then converts that to an action, but I only need the converting part
|
|
action_t keycodeToAction(uint16_t keycode) {
|
|
action_t action = {};
|
|
uint8_t action_layer, when, mod;
|
|
|
|
(void)action_layer;
|
|
(void)when;
|
|
(void)mod;
|
|
|
|
switch (keycode) {
|
|
case KC_A ... KC_EXSEL:
|
|
case KC_LCTRL ... KC_RGUI:
|
|
action.code = ACTION_KEY(keycode);
|
|
break;
|
|
#ifdef EXTRAKEY_ENABLE
|
|
case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
|
|
action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
|
|
break;
|
|
case KC_AUDIO_MUTE ... KC_BRIGHTNESS_DOWN:
|
|
action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
|
|
break;
|
|
#endif
|
|
#ifdef MOUSEKEY_ENABLE
|
|
case KC_MS_UP ... KC_MS_ACCEL2:
|
|
action.code = ACTION_MOUSEKEY(keycode);
|
|
break;
|
|
#endif
|
|
case KC_TRNS:
|
|
action.code = ACTION_TRANSPARENT;
|
|
break;
|
|
case QK_MODS ... QK_MODS_MAX:;
|
|
// Has a modifier
|
|
// Split it up
|
|
action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
|
|
break;
|
|
#ifndef NO_ACTION_FUNCTION
|
|
case KC_FN0 ... KC_FN31:
|
|
action.code = keymap_function_id_to_action(FN_INDEX(keycode));
|
|
break;
|
|
case QK_FUNCTION ... QK_FUNCTION_MAX:;
|
|
// Is a shortcut for function action_layer, pull last 12bits
|
|
// This means we have 4,096 FN macros at our disposal
|
|
action.code = keymap_function_id_to_action((int)keycode & 0xFFF);
|
|
break;
|
|
#endif
|
|
#ifndef NO_ACTION_MACRO
|
|
case QK_MACRO ... QK_MACRO_MAX:
|
|
if (keycode & 0x800) // tap macros have upper bit set
|
|
action.code = ACTION_MACRO_TAP(keycode & 0xFF);
|
|
else
|
|
action.code = ACTION_MACRO(keycode & 0xFF);
|
|
break;
|
|
#endif
|
|
#ifndef NO_ACTION_LAYER
|
|
case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
|
|
action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
|
|
break;
|
|
case QK_TO ... QK_TO_MAX:;
|
|
// Layer set "GOTO"
|
|
when = (keycode >> 0x4) & 0x3;
|
|
action_layer = keycode & 0xF;
|
|
action.code = ACTION_LAYER_SET(action_layer, when);
|
|
break;
|
|
case QK_MOMENTARY ... QK_MOMENTARY_MAX:;
|
|
// Momentary action_layer
|
|
action_layer = keycode & 0xFF;
|
|
action.code = ACTION_LAYER_MOMENTARY(action_layer);
|
|
break;
|
|
case QK_DEF_LAYER ... QK_DEF_LAYER_MAX:;
|
|
// Set default action_layer
|
|
action_layer = keycode & 0xFF;
|
|
action.code = ACTION_DEFAULT_LAYER_SET(action_layer);
|
|
break;
|
|
case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX:;
|
|
// Set toggle
|
|
action_layer = keycode & 0xFF;
|
|
action.code = ACTION_LAYER_TOGGLE(action_layer);
|
|
break;
|
|
#endif
|
|
#ifndef NO_ACTION_ONESHOT
|
|
case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX:;
|
|
// OSL(action_layer) - One-shot action_layer
|
|
action_layer = keycode & 0xFF;
|
|
action.code = ACTION_LAYER_ONESHOT(action_layer);
|
|
break;
|
|
case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX:;
|
|
// OSM(mod) - One-shot mod
|
|
mod = mod_config(keycode & 0xFF);
|
|
action.code = ACTION_MODS_ONESHOT(mod);
|
|
break;
|
|
#endif
|
|
#ifndef NO_ACTION_LAYER
|
|
case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
|
|
action.code = ACTION_LAYER_TAP_TOGGLE(keycode & 0xFF);
|
|
break;
|
|
case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
|
|
mod = mod_config(keycode & 0xF);
|
|
action_layer = (keycode >> 4) & 0xF;
|
|
action.code = ACTION_LAYER_MODS(action_layer, mod);
|
|
break;
|
|
#endif
|
|
#ifndef NO_ACTION_TAPPING
|
|
case QK_MOD_TAP ... QK_MOD_TAP_MAX:
|
|
mod = mod_config((keycode >> 0x8) & 0x1F);
|
|
action.code = ACTION_MODS_TAP_KEY(mod, keycode & 0xFF);
|
|
break;
|
|
#endif
|
|
#ifdef SWAP_HANDS_ENABLE
|
|
case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
|
|
action.code = ACTION(ACT_SWAP_HANDS, keycode & 0xff);
|
|
break;
|
|
#endif
|
|
|
|
default:
|
|
action.code = ACTION_NO;
|
|
break;
|
|
}
|
|
return action;
|
|
}
|
|
|
|
void register_any(uint16_t keycode, bool pressed) {
|
|
keyrecord_t record = {
|
|
.event = {
|
|
.key = {
|
|
// Position doesn't matter
|
|
.col = 99,
|
|
.row = 99
|
|
},
|
|
.pressed = pressed,
|
|
.time = (timer_read() | 1)
|
|
},
|
|
.tap = {
|
|
.interrupted = true,
|
|
// All of the reserved things are not used I think, it is just to make the data structure the correct size
|
|
.reserved2 = false,
|
|
.reserved1 = false,
|
|
.reserved0 = false,
|
|
.count = 1
|
|
}
|
|
};
|
|
action_t action = keycodeToAction(keycode);
|
|
|
|
process_action(&record, action);
|
|
}
|
|
|
|
void tap_any(uint16_t code) {
|
|
register_any(code, true);
|
|
#if TAP_CODE_DELAY > 0
|
|
wait_ms(TAP_CODE_DELAY);
|
|
#endif
|
|
register_any(code, false);
|
|
}
|