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/*
Copyright 2017 Alex Ong<the.onga@gmail.com>
Copyright 2021 Simon Arlott
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
Basic global debounce algorithm. Used in 99% of keyboards at time of implementation
When no state changes have occured for DEBOUNCE milliseconds, we push the state.
*/
#include "matrix.h"
#include "timer.h"
#include "quantum.h"
#ifndef DEBOUNCE
# define DEBOUNCE 5
#endif
#if DEBOUNCE > 0
static bool debouncing = false;
static fast_timer_t debouncing_time;
void debounce_init(uint8_t num_rows) {}
void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed) {
if (changed) {
debouncing = true;
debouncing_time = timer_read_fast();
}
if (debouncing && timer_elapsed_fast(debouncing_time) >= DEBOUNCE) {
for (int i = 0; i < num_rows; i++) {
cooked[i] = raw[i];
}
debouncing = false;
}
}
bool debounce_active(void) { return debouncing; }
void debounce_free(void) {}
#else // no debouncing.
# include "none.c"
#endif