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#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default Layer
*,-----------------------------------------------------------------------.
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9| F10| F11| F12|Prnt|Ins|Del|
* |----------------------------------------------------------------------|
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| Backspace| Home|
* |----------------------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| PgUp|
* |----------------------------------------------------------------------|
* |Ctrl| A| S| D| F| G| H| J| K| L| ;| '|Enter | PgDown|
* |----------------------------------------------------------------------|
* |Shif| | Z| X| C| V| B| N| M| ,| .| /|Shift | Up| End|
* |----------------------------------------------------------------------|
* |CapsLo|Gui |Alt |Mod|Sp | Sp| Alt| Gui| Ctrl| | Lef| Dow| Rig|
* `----------------------------------------------------------------------'
*/
LAYOUT_v2(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_INS, KC_DEL,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_TRNS, KC_HOME, // KC_TRNS is the unneeded key in the split backspace.
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_TRNS, KC_ENT, KC_PGDN, // KC_TRNS is unneeded ISO Enter key.
KC_LSFT, KC_TRNS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, // KC_TRNS is unneeded ISO layout key.
KC_CAPS, KC_LGUI, KC_LALT, MO(1), KC_SPC, KC_SPC, KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
LAYOUT_v2(
RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET,
RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_VOLD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_STOP, KC_MNXT
),
};