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// Copyright 2022 Ulrich Spörlein (@uqs)
// SPDX-License-Identifier: GPL-2.0-or-later
// vi:et sw=4:
#include QMK_KEYBOARD_H
enum custom_keycodes {
DBL_CLK_NO = SAFE_RANGE,
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
// This works fine in xev(1) or a browser, but not in the game where I
// would want it. Maybe need to increase the delay? Also needs to be
// rewritten to use Deferred Execution.
case DBL_CLK_NO:
if (record->event.pressed) {
tap_code(KC_BTN2);
wait_ms(150);
tap_code(KC_BTN2);
wait_ms(300);
tap_code(KC_N);
}
return false;
}
return true;
}
// Layout is:
// left-most, M1, M3, M2, right-most, fwd, back (on side), tiny middle one
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(KC_E, KC_BTN1, KC_BTN3, KC_BTN2, KC_LSFT, KC_BTN4, KC_BTN5, DF(1)), // shooters
[1] = LAYOUT(KC_1, KC_BTN1, KC_Y, KC_BTN2, DBL_CLK_NO, KC_N, KC_Y, DF(0)), // stardew valley, sword on 1
};