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55 lines
2.6 KiB

/* Copyright 2020 Kyle McCreery
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#define FN1_SPC LT(1, KC_SPC)
#define FN2_BSPC LT(2, KC_BSPC)
#define FN3_B LT(3, KC_B)
#define CTL_Z CTL_T(KC_Z)
#define ALT_X ALT_T(KC_X)
#define ALT_N ALGR_T(KC_N)
#define CTL_M RCTL_T(KC_M)
#define WIN_C LGUI_T(KC_C)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_0, KC_7, KC_8, KC_9,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ESC, KC_ENT, KC_4, KC_5, KC_6,
CTL_Z, ALT_X, WIN_C, KC_V, FN2_BSPC, FN1_SPC, FN3_B, ALT_N, CTL_M, KC_RSFT, KC_1, KC_2, KC_3
),
[1] = LAYOUT(
_______, _______, _______, QK_BOOT, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, KC_F10, KC_F7, KC_F8, KC_F9,
_______, _______, _______, _______, _______, KC_COMM, KC_DOT, KC_SLSH, KC_SCLN, KC_QUOT, KC_TAB, KC_F4, KC_F5, KC_F6,
_______, _______, KC_LGUI, _______, KC_DEL, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_F1, KC_F2, KC_F3
),
[2] = LAYOUT(
_______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, _______, _______, _______, _______,
_______, _______, _______, _______, _______, KC_LABK, KC_RABK, KC_QUES, KC_COLN, KC_DQUO, _______, _______, _______, _______,
_______, _______, _______, _______, _______, KC_PSCR, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_F11, KC_F12, _______
),
[3] = LAYOUT(
RGB_HUI, RGB_SAI, RGB_VAI, RGB_MOD, _______, _______, _______, _______, _______, _______, RGB_M_P, RGB_M_G, RGB_M_T, _______,
RGB_HUD, RGB_SAD, RGB_VAD, RGB_RMOD, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_M_SN, RGB_M_K, RGB_M_X,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_M_B, RGB_M_R, RGB_M_SW
)
};