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/* Copyright 2015-2017 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "contra.h"
#include "keymap_german.h"
enum contra_layers {
_QWERTZ,
_FN,
_NR,
_NR_L3,
_FX,
_GAMING
};
#define KC_I3 LM(_NR, MOD_LALT)
#define KC_NR SAFE_RANGE
#define KC_N3 (SAFE_RANGE + 1)
#define KC_FN MO(_FN)
#define G_1 TO(_GAMING)
#define G_0 TG(_GAMING)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwertz
* ,-----------------------------------------------------------------------------------.
* | Esc | Q | W | E | R | T | Z | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Tab | A | S | D | F | G | H | J | K | L | +* ~ | Enter|
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Y | X | C | V | B | N | M | , | . | Up | Shift|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | Sup | Alt | i3 | NumR | Space | Spec | Fun | Left | Down | Right|
* `-----------------------------------------------------------------------------------'
*/
[_QWERTZ] = {
{KC_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_PLUS, KC_ENT },
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_RSFT},
{KC_LCTL, KC_LGUI, KC_LALT, KC_I3, KC_NR, KC_SPC, KC_SPC, KC_N3, KC_FN, KC_LEFT, KC_DOWN, KC_RGHT}
},
/* Function layer
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | Ü | | Ö | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Lock | Ä | ß | | | GAME | | RGBS | RGBB | RGBS | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | RGBH-| RGBT | RGBH+| PgUp | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | ---- | ---- | | ---- | ---- | Home | PgDn | End |
* `-----------------------------------------------------------------------------------'
*/
[_FN] = {
{_______, _______, _______, _______, _______, _______, _______, DE_UDIA, _______, DE_ODIA, _______, KC_DEL },
{KC_LOCK, DE_ADIA, DE_SS, _______, _______, G_1, _______, RGB_M_P, RGB_M_B, RGB_M_SW,_______, _______},
{_______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_TOG, RGB_HUI, KC_PGUP, _______},
{_______, _______, _______, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, KC_HOME, KC_PGDN, KC_END }
},
/* Numrow layer (special characters with Shift and ISO_L3_Shift)
* ,-----------------------------------------------------------------------------------.
* | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | | | | | #' | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | <> | | | | | | | | | | -_ | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | ---- | ---- | | ---- | ---- | | | |
* `-----------------------------------------------------------------------------------'
*/
[_NR] = {
{_______, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DE_HASH, _______},
{_______, DE_LABK, _______, _______, _______, _______, _______, _______, _______, _______, DE_MINS, _______},
{_______, _______, _______, XXXXXXX, _______, _______, _______, _______, XXXXXXX, _______, _______, _______}
},
[_NR_L3] = {
{_______, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, DE_SS },
{_______, DE_Q, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, DE_LABK, _______, _______, _______, _______, _______, _______, _______, _______, DE_MINS, _______},
{_______, _______, _______, XXXXXXX, _______, _______, _______, _______, XXXXXXX, _______, _______, _______}
},
/* Function keys
* ,-----------------------------------------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_FX] = {
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12 },
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, XXXXXXX, _______, _______, _______, _______, XXXXXXX, _______, _______, _______}
},
/* Gaming
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | | | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Space| | | | | | | Leave| | | |
* `-----------------------------------------------------------------------------------'
*/
[_GAMING] = {
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{KC_SPC, XXXXXXX, _______, _______, _______, KC_LCTL, KC_LCTL, _______, G_0, _______, _______, _______}
}
};
void update_tri_layer_user(void);
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch(keycode) {
case KC_BSPC:
if (record->event.pressed) {
if (get_mods() & (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT))) {
register_code(DE_SS);
return false;
}
} else {
unregister_code(DE_SS);
}
return true;
case KC_NR:
if (record->event.pressed) {
layer_on(_NR);
} else {
layer_off(_NR);
}
update_tri_layer_user();
return false;
case KC_N3:
if (record->event.pressed) {
layer_on(_NR_L3);
} else {
layer_off(_NR_L3);
}
update_tri_layer_user();
return false;
default:
return true;
}
}
void update_tri_layer_user(void) {
update_tri_layer(_NR, _NR_L3, _FX);
if (layer_state_is(_NR_L3) && !layer_state_is(_FX)) {
register_code(KC_ALGR);
} else {
unregister_code(KC_ALGR);
}
}
void led_set_user(uint8_t usb_led) {
// Force-enable Numlock
if (!(usb_led & (1<<USB_LED_NUM_LOCK))) {
register_code(KC_NUMLOCK);
unregister_code(KC_NUMLOCK);
}
}