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#include QMK_KEYBOARD_H
#include "keymap_german.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTZ 0
#define _LOWER 1
#define _RAISE 2
#define _ADJUST 3
enum custom_keycodes {
QWERTY = SAFE_RANGE,
LOWER,
RAISE,
ADJUST,
};
// macro keys
#define CALTDEL LCTL(LALT(KC_DEL)) // ctrl-alt-del
#define CALTESC LCTL(LSFT(KC_ESC)) // ctrl-alt-esc
#define CALT LCTL(KC_LALT) // ctrl-alt
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTZ] = LAYOUT( \
DE_Q, DE_W, DE_E, DE_R, DE_T, DE_Z, DE_U, DE_I, DE_O, DE_P, \
DE_A, DE_S, DE_D, DE_F, DE_G, DE_H, DE_J, DE_K, DE_L, KC_SPC, \
DE_Y, DE_X, DE_C, DE_V, DE_B, DE_N, DE_M, DE_COMM, DE_DOT, DE_MINS, \
KC_LCTRL, MO(_LOWER), MO(_RAISE), KC_LGUI, KC_LSFT, KC_LALT \
),
[_RAISE] = LAYOUT( \
DE_EXLM, DE_QUES, DE_SECT, DE_DLR, DE_HASH, DE_PLUS, DE_7, DE_8, DE_9, DE_0, \
DE_CIRC, DE_QUOT, DE_DQUO, DE_GRV, DE_AMPR, DE_ASTR, DE_4, DE_5, DE_6, DE_EQL, \
DE_SLSH, DE_PIPE, DE_BSLS, DE_AT, DE_EURO, DE_PERC, DE_1, DE_2, DE_3, KC_TAB, \
_______, _______, _______, _______, _______, _______ \
),
[_LOWER] = LAYOUT( \
KC_AUDIO_MUTE, KC_AUDIO_VOL_DOWN, DE_LBRC, DE_RBRC, KC_AUDIO_VOL_UP, KC_HOME, KC_PGDOWN, KC_PGUP, KC_END, DE_TILD, \
KC_ESC, DE_LABK, DE_LPRN, DE_RPRN, DE_RABK, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_ENT, \
KC_BSPC, KC_DEL, DE_LCBR, DE_RCBR, KC_PSCR, _______, DE_ADIA, DE_ODIA, DE_UDIA, DE_SS, \
_______, _______, _______, _______, MO(_ADJUST), _______ \
),
[_ADJUST] = LAYOUT( \
_______, _______, _______, _______, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, \
CALTESC, CALTDEL, _______, CALT, _______, _______, KC_F4, KC_F5, KC_F6, KC_F11, \
RESET, _______, _______, _______, _______, _______, KC_F1, KC_F2, KC_F3, KC_F12, \
_______, _______, _______, _______, _______, _______ \
)};
void matrix_init_user(void) {
set_single_persistent_default_layer(_QWERTZ);
};