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/* Copyright 2021 Chris Laprade
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/*
* USB/POWER OPTIONS
*/
// #define USB_MAX_POWER_CONSUMPTION 500
#define USB_SUSPEND_WAKEUP_DELAY 200
#define USB_POLLING_INTERVAL_MS 1
/*
* MUSIC/AUDIO options
*/
#ifdef AUDIO_ENABLE
# define AUDIO_CLICKY
# define MUSIC_MAP
# define AUDIO_VOICES
# define AUDIO_VOICE_DEFAULT something
# define AUDIO_DAC_SAMPLE_MAX 2732U
# define DEFAULT_LAYER_SONGS \
{ SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND), SONG(DVORAK_SOUND) }
/* Plays during keyboard startup */
# define STARTUP_SONG SONG(NO_SOUND)
#endif
/*
* MIDI options
*/
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
#define MIDI_ADVANCED
/*
* ENCODER options
*/
#define ENCODER_DIRECTION_FLIP
#define ENCODER_RESOLUTION 4 // Define number of stages between detents on encoders
#define ENCODERS_PAD_A \
{ B12 }
#define ENCODERS_PAD_B \
{ B13 }
/*
* RGB options
*/
#ifdef RGBLIGHT_ENABLE
# define RGBLIGHT_SLEEP // Allows rgb to sleep when the host/keyboard does
# define RGBLIGHT_EFFECT_BREATHING
# define RGBLIGHT_EFFECT_RAINBOW_MOOD
# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
# define RGBLIGHT_EFFECT_SNAKE
# define RGBLIGHT_EFFECT_KNIGHT
# define RGBLIGHT_EFFECT_CHRISTMAS
# define RGBLIGHT_EFFECT_STATIC_GRADIENT
# define RGBLIGHT_EFFECT_RGB_TEST
# define RGBLIGHT_EFFECT_ALTERNATING
# define RGBLIGHT_EFFECT_TWINKLE
# define RGBLIGHT_LAYERS // Enable indicating layers using layered rgb assignments
# define RGBLIGHT_LAYER_BLINK // Allows rgb layers to be blinked (activate for a set amount of time)
# define RGBLIGHT_MAX_LAYERS 32 // Overides the default (8) max number of rgb layers
# define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF // Allows rgb layers to work even when rgb is toggled off
#endif
/*
* UNICODE options
*/
#define UNICODE_SELECTED_MODES UNICODE_MODE_WINCOMPOSE, UNICODE_MODE_LINUX, UNICODE_MODE_MACOS // Define the methods used for in/outputting unicode
/*
* TAP-DANCE options
*/
#define TAPPING_TERM_PER_KEY // Control Tap-Dance time individually by key
#define TAPPING_TERM 250 // Default time allowed before resetting a Tap-Dance combo
#define ONESHOT_TAP_TOGGLE 5 /* Tapping this number of times holds the key until tapped once again. */
#define ONESHOT_TIMEOUT 5000 /* Time (in ms) before the one shot key is released */
#define TAPPING_TOGGLE 3
/*
* LEADER-KEY options
*/ // Used for on-board chording
#define LEADER_PER_KEY_TIMING
#define LEADER_TIMEOUT 500
/*
* COMBO-KEY options
*/
#define COMBO_COUNT 2
#define COMBO_TERM 300
/*
* MACRO per-key options
*/
#define RETRO_TAPPING_PER_KEY // Control Retro-Tap individually by key
#define QUICK_TAP_TERM_PER_KEY // Control Quick-Tap individually by key
#define HOLD_ON_OTHER_KEY_PRESS_PER_KEY // Control Hold-on-Other-Key-Press individually by key
#define PERMISSIVE_HOLD_PER_KEY // Control Permissive-Hold individually by key
#define MK_KINETIC_SPEED // Use kinetic acceleration for mouse-keys
// Fall-back defines to prevent compile errors if user_song_list is missing
#ifndef ZELDA_PUZZLE2
# define ZELDA_PUZZLE2 Q__NOTE(_G5)
#endif
#ifndef SONIC_RING2
# define SONIC_RING2 E__NOTE(_E6)
#endif
#ifndef ZELDA_CHEST2
# define ZELDA_CHEST2 Q__NOTE(_G5)
#endif
#ifndef COIN_SOUND2
# define COIN_SOUND2 E__NOTE(_A5)
#endif
#ifndef ONE_UP_SOUND2
# define ONE_UP_SOUND2 Q__NOTE(_E6)
#endif
#ifndef IMPERIAL_MARCH
# define IMPERIAL_MARCH HD_NOTE(_A4)
#endif
#ifndef MARIO_GAMEOVER
# define MARIO_GAMEOVER HD_NOTE(_C5)
#endif
#ifndef LEAD_START_SOUND
# define LEAD_START_SOUND E__NOTE(_C5)
#endif
#ifndef LEAD_SUCCESS_SOUND
# define LEAD_SUCCESS_SOUND E__NOTE(_A5), HD_NOTE(_E6),
#endif
#ifndef LEAD_FAIL_SOUND
# define LEAD_FAIL_SOUND E__NOTE(_A5), HD_NOTE(_E4),
#endif