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// Copyright 2022 Michael McCoyd (@mmccoyd)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "quantum.h"
/* This is a mapping so keymap files can be more readable to humans.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts those identifiers into a two-dimensional array which
* represents the switch matrix.
*
* The identifiers could be anything, but for human sanity have the folowing form
* <Left or Right><Physical or thumb row><Circuit column counting from outer pinky>
*/
// clang-format off
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, R05, R04, R03, R02, R01, R00, \
L10, L11, L12, L13, L14, L15, R15, R14, R13, R12, R11, R10, \
L20, L21, L22, L23, L24, L25, LT5, RT5, R25, R24, R23, R22, R21, R20, \
LT1, LT2, LT3, LT4, RT4, RT3, RT2, RT1 \
) \
{ \
{ L00, L01, L02, L03, L04, L05 }, \
{ L10, L11, L12, L13, L14, L15 }, \
{ L20, L21, L22, L23, L24, L25 }, \
{ KC_NO, LT1, LT2, LT3, LT4, LT5 }, \
{ R00, R01, R02, R03, R04, R05 }, \
{ R10, R11, R12, R13, R14, R15 }, \
{ R20, R21, R22, R23, R24, R25 }, \
{ KC_NO, RT1, RT2, RT3, RT4, RT5 } \
}
// clang-format on