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/*
* ----------------------------------------------------------------------------
* "THE BEER-WARE LICENSE" (Revision 42):
* <https://github.com/Legonut> wrote this file. As long as you retain this
* notice you can do whatever you want with this stuff. If we meet some day, and
* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
* ----------------------------------------------------------------------------
*/
#include QMK_KEYBOARD_H
/* Qwerty
* ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐
* │ GESC │ 1 │ 2 │ 3 │ 4 │ 5 │ - │ │ = │ 6 │ 7 │ 8 │ 9 │ 0 │ BkSp │
* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
* │ Tab │ Q │ W │ E │ R │ T │ [ │ │ ] │ Y │ U │ I │ O │ P │ \ │
* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
* │FNCAPS│ A │ S │ D │ F │ G │ ( │ │ ) │ H │ J │ K │ L │ ; │ ' │
* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
* │Shift │ Z │ X │ C │ V │ B │ { │ │ } │ N │ M │ , │ . │ / │Enter │
* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
* │ Ctrl │ Win │ Alt │ RGB │ ADJ │ │ DEL │ │ Enter│ │ FN │ Left │ Down │ Up │Right │
* └──────┴──────┴──────┴──────┴──────┤ Space├──────┤ ├──────┤ Space├──────┴──────┴──────┴──────┴──────┘
* │ │ DEL │ │ Enter│ │
* └──────┴──────┘ └──────┴──────┘
* ┌──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┐
* │Vol Dn│Vol Up│ Prev │ Play │ Next │ │Vol Dn│Vol Up│ Prev │ Play │ Next │
* └──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┘
*/
enum sol_layers {
_QWERTY,
_COLEMAK,
_GAME,
_FN,
_ADJUST
};
enum sol_keycodes {
// Disables touch processing
TCH_TOG = SAFE_RANGE,
MENU_BTN,
MENU_UP,
MENU_DN,
RGB_RST
};
#define FN MO(_FN)
#define ADJUST MO(_ADJUST)
#define COLEMAK DF(_COLEMAK)
#define GAME DF(_GAME)
#define QWERTY DF(_QWERTY)
#define FN_CAPS LT(_FN, KC_CAPS)
//#define RGB_ADJ LT(_ADJUST, RGB_TOG)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_SENT,
KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJUST, KC_SPC, KC_PGDN, KC_DEL, KC_ENT, KC_PGUP, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_RCTL,
KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV
),
[_COLEMAK] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______,
_______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______,
_______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_GAME] = LAYOUT(
_______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______,
_______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______,
_______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______,
_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
_______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_FN] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
_______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP,
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN,
_______, AU_TOGG, MU_TOGG, MU_NEXT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, CK_TOGG, CK_UP, CK_DOWN, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_ADJUST] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
_______, RGB_SAD, RGB_VAI, RGB_SAI, QK_BOOT, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______,
_______, RGB_HUD, RGB_VAD, RGB_HUI, RGB_RST, _______, DM_REC1, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______,
_______, RGB_SPD, _______, RGB_SPI, _______, _______, DM_RSTP, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME,
_______, RGB_RMOD,RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NUM, QWERTY, COLEMAK,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode)
{
case MENU_BTN:
if (record->event.pressed) {
rgb_menu_selection();
}
return false;
case MENU_UP:
if (record->event.pressed) {
rgb_menu_action(true);
}
return false;
case MENU_DN:
if (record->event.pressed) {
rgb_menu_action(false);
}
return false;
case RGB_RST:
if (record->event.pressed) {
eeconfig_update_rgb_matrix_default();
}
return false;
case TCH_TOG:
if (record->event.pressed) {
touch_encoder_toggle();
}
return false; // Skip all further processing of this key
default:
return true;
}
}
void render_layer_status(void) {
// Host Keyboard Layer Status
oled_write_P(PSTR("Layer"), false);
switch (get_highest_layer(layer_state)) {
case _QWERTY:
oled_write_ln_P(PSTR("QWRTY"), false);
break;
case _COLEMAK:
oled_write_ln_P(PSTR("Colemk"), false);
break;
case _GAME:
oled_write_ln_P(PSTR("Game "), false);
break;
case _FN:
oled_write_ln_P(PSTR("FN "), false);
break;
case _ADJUST:
oled_write_ln_P(PSTR("Adjst"), false);
break;
default:
oled_write_ln_P(PSTR("Undef"), false);
}
}
#ifdef ENCODER_MAP_ENABLE
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
[0] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU), ENCODER_CCW_CW(KC_VOLD, KC_VOLU), ENCODER_CCW_CW(KC_VOLD, KC_VOLU),
ENCODER_CCW_CW(KC_PGUP, KC_PGDN), ENCODER_CCW_CW(KC_PGUP, KC_PGDN), ENCODER_CCW_CW(KC_PGUP, KC_PGDN) },
[1 ... 4] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______),
ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______) }
};
#endif