MechMerlin
b49dbf9b19
[Keyboard] Create KBDFans directory (#5025)
* move over kbd19x into the kbdfans directory * move over kbd4x into the kbdfans directory * move kbd66 into the kbdfans directory * move the kbd6x into the kbdfans directory * move kbd8x into the kbdfans directory * move kbd75 into the kbdfans directory * move kbd67 into kbdfans directory * add a fairly sparse readme for kbdfans directory * update make instructions for keyboards and add the Complete Newbs Guide to readmes that was missing it * get kbd75 compiling again * remove repetitive #defines of KC_NO and KC_TRNS when QMK_KEYBOARD_H is already included in KBD75 * add links to kbdfans readme * fix some readme formatting * there is no reason to have two different keymaps with such a small difference, condensing to one * turning on backlights by default * enable backlight by default for kbd66 * noticed that the kbd75 had caps lock led code in every keymap. Moved it out to the keyboard.c so everyone can partake. * Update keyboards/kbdfans/kbd66/readme.md Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com> * update readme link ordering |
5 years ago | |
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config.h | [Keyboard] Create KBDFans directory (#5025) | 5 years ago |
keymap.c | [Keyboard] Create KBDFans directory (#5025) | 5 years ago |
readme.md | [Keyboard] Create KBDFans directory (#5025) | 5 years ago |
rules.mk | [Keyboard] Create KBDFans directory (#5025) | 5 years ago |
Colemak layout. If you don't use Colemak then you'll need to also change the arrow key bindigns in other layers
Vim-like navigation layer so you can use vim binding arrowkeys in non-vim environment
Good modifier support so you don't have to hold 14 modifier keys at the same time
RGB indicating layer change(only work with plain colors so far, don't put your rgb to pulsing or any non static animation)
CL:
The base layer, default is Colemak
NM_MODE:
Vim-like arrowkeys in the home row, it's LHNE
for JENK Colemak and HJKL
for QWERTY
Also HOME
, END
and next/prev word (Ctrl + Left/Right
) in 0, 4, w, b
like in vim
VI_MODE:
The same as NM_MODE
but with KC_LSFT
held down for mostly highlighting
ACCENT + ACCENT_CAP:
Function row and Unicode characters
LHS:
Any Tap Dance key with the format of TD(XXX_NM)
act as normal XXX modifier upon hold, but will hold and put you to NM_MODE
when double click hold(a tap before the hold)(eg you can produce Alt + PgUp
by pressing Alt + Alt + U
)
KC_TAB
acts as both KC_TAB
on tap and KC_LGUI
on hold
R3 CapsLock acts as both KC_BSPC
on tap and KC_LCTL
on hold
Holding KC_Q
also puts you into NM_MODE
Holding KC_F
puts you into VI_MODE
for fast function keys
RHS:
3 keys KC_SCLN
, KC_DOT
and KC_SLSH
in CL
layer can also be held down for respectively KC_LCTL
, KC_LSFT
, KC_LALT
for easier 2-hand modifier holding
Right modifiers hold the selected modifier with KC_LGUI
at the same time, mainly for i3wm, you can change this to whatever combination you want
Unicode:
In case the keyboard output the 4-digit codepoint instead of the actual unicode, you need to change the rewrite input mode of the keyboard into the EEPROM(you only have to do this if the EEPROM was cleared or your current machine use another unicode compose method other than IBus/Linux's Ctrl + Shift + U
). Change the corresponding Input void eeconfig_init_user(void)
. See this for availble input modes.
NOTE: make sure to keep your qmk env up to date with upstream