John Barbero
c2326c05c0
* [Keyboard] Change default implementation for get_layer_name_user Will now show the layer number instead of "Unknown", since this is what will be shown if QMK Configurator is used to compile the firmware. * [Keyboard] Update the layout info This makes it look sort of like a macropad + gamepad rather than an 4x6 ortholinear keyboard. * [Keyboard] Fix default implementation of get_layer_name_user Based on feedback from code review the implementation was swapped in favor of using get_u8_str. This implied a change to the argument type from int to uint8_t, which cascaded into the existing keymaps. (This made sense in general, since the return type of get_highest_layer is also a uint8_t.) |
7 months ago | |
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keymaps | [Keyboard] Fixes to make snes_macropad play nicer with qmk configurator (#22432) | 7 months ago |
config.h | Add SNES Macropad keyboard (#22377) | 7 months ago |
halconf.h | Add SNES Macropad keyboard (#22377) | 7 months ago |
info.json | [Keyboard] Fixes to make snes_macropad play nicer with qmk configurator (#22432) | 7 months ago |
matrix.c | Add SNES Macropad keyboard (#22377) | 7 months ago |
mcuconf.h | Add SNES Macropad keyboard (#22377) | 7 months ago |
readme.md | Add SNES Macropad keyboard (#22377) | 7 months ago |
rules.mk | Add SNES Macropad keyboard (#22377) | 7 months ago |
snes_macropad.c | [Keyboard] Fixes to make snes_macropad play nicer with qmk configurator (#22432) | 7 months ago |
Completed Build, closer with RGB off
The SNES Macropad is, as it sounds, a macropad that features a SNES connector. In addition it has a qwiic connector and a 3.5mm jack for 3.3V I2C (not audio), allowing additional expansion.
This QMK implementation exposes the SNES controller as a part of the keyboard, meaning you can map the controller to do anything a qmk keyboard can. The layout is thus a 4x6 keyboard logically, split with the 3 first rows being on the macro pad and the 3 following being buttons on the snes controller.
Make example for this keyboard (after setting up your build environment):
make snes_macropad:default
Flashing example for this keyboard:
make snes_macropad:default:flash
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.
Enter the bootloader in 3 ways:
QK_BOOT
if it is available