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/* Copyright 2021 Batuhan Başerdem
* <baserdem.batuhan@gmail.com> @bbaserdem
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "bb-rgb.h"
#include "color.h"
#define X_DIV 224/2
/* Code relating to per-key RGB LED stuff
*/
// Allow hooking into the RGB matrix indications using keymap code
// Modulates the brightness of indicator
RGB helper_dimmer(uint8_t r, uint8_t g, uint8_t b) {
RGB output;
output.r = r / 2;
output.g = g / 2;
output.b = b / 2;
return output;
}
// x range from 0-left to 224-right
// y range from 0-top to 64-bottom
void helper_painter(uint8_t led_min, uint8_t led_max, RGB col, uint8_t side) {
if (side == 1) {
// Left
for(uint8_t i = led_min; i <= led_max; i++) {
if((g_led_config.point[i].x < X_DIV) && (g_led_config.flags[i] & LED_FLAG_INDICATOR)) {
rgb_matrix_set_color(i, col.r, col.g, col.b);
}
}
} else if (side == 2) {
// Right
for(uint8_t i = led_min; i <= led_max; i++) {
if((g_led_config.point[i].x > X_DIV) && (g_led_config.flags[i] & LED_FLAG_INDICATOR)) {
rgb_matrix_set_color(i, col.r, col.g, col.b);
}
}
} else if (side == 0) {
// Both
for(uint8_t i = led_min; i <= led_max; i++) {
if(g_led_config.flags[i] & LED_FLAG_INDICATOR) {
rgb_matrix_set_color(i, col.r, col.g, col.b);
}
}
}
}
// Allow to turn off global handling
__attribute__ ((weak)) bool rgb_matrix_indicators_advanced_keymap(uint8_t led_min, uint8_t led_max) {
return false;
}
// Set RGB state depending on layer
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
uint8_t thisInd = 3;
RGB thisCol;
// Load keymap hooks
if(rgb_matrix_indicators_advanced_keymap(led_min, led_max)) {
return;
}
// Grab color info
switch (get_highest_layer(layer_state)) {
case _GAME: // Set left side as purple
thisCol = helper_dimmer(RGB_PURPLE);
thisInd = 1;
break;
case _CHAR: // Set full board as gold
thisCol = helper_dimmer(RGB_GOLD);
thisInd = 0;
break;
case _MEDI: // Set right side as pink
thisCol = helper_dimmer(RGB_MAGENTA);
thisInd = 2;
break;
case _NAVI: // Set right side as green
thisCol = helper_dimmer(RGB_GREEN);
thisInd = 2;
break;
case _SYMB: // Set right side as yellow
thisCol = helper_dimmer(RGB_YELLOW);
thisInd = 2;
break;
case _NUMB: // Set left side as blue
thisCol = helper_dimmer(RGB_BLUE);
thisInd = 1;
break;
case _FUNC: // Set left side as red
thisCol = helper_dimmer(RGB_RED);
thisInd = 1;
break;
case _MOUS: // Set left side as blue-green
thisCol = helper_dimmer(RGB_SPRINGGREEN);
thisInd = 1;
break;
case _MUSI: // Set full board as orange
thisCol = helper_dimmer(RGB_ORANGE);
thisInd = 0;
break;
}
helper_painter(led_min, led_max, thisCol, thisInd);
}
// Hook into shutdown code to make all perkey LED's red on hitting reset
void shutdown_rgb(void) {
// Flash all the key LED's red on shutdown
uint16_t timer_start = timer_read();
rgb_matrix_set_color_all(RGB_CORAL);
// Delay until this registers
while(timer_elapsed(timer_start) < 250) {wait_ms(1);}
}
// Hook into suspend code
void suspend_power_down_rgb(void) {
rgb_matrix_set_suspend_state(true);
}
void suspend_wakeup_init_rgb(void) {
rgb_matrix_set_suspend_state(false);
}