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/* Copyright 2023 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BASE,
_FN
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
│Esc│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ Backsp│Ins│
├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
│ Tab │ q │ w │ e │ r │ t │ y │ u │ i │ o │ p │ [ │ ] │ \ │Del│
├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
│ Caps │ a │ s │ d │ f │ g │ h │ j │ k │ l │ ; │ ' │ Enter │PgU│
├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
│ LShift │ z │ x │ c │ v │ b │ n │ m │ , │ . │ / │ RSft │ ↑ │PgD│
├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
│LCrl│GUI │LAlt│ Space │ Fn │RCrl│ │ ← │ ↓ │ → │
└────┴────┴────┴────────────────────────┴────┴────┘ └───┴───┴───┘
┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
│ │ ! │ @ │ # │ $ │ % │ ^ │ & │ * │ ( │ ) │ _ │ + │ │ │
├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
│ │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ { │ } │ | │ │
├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
│ Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ : │ " │ │ │
├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
│ LShift │ Z │ X │ C │ V │ B │ N │ M │ < │ > │ ? │ RSft │ │ │
├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
│ │ │ │ │ │ │ │ │ │ │
└────┴────┴────┴────────────────────────┴────┴────┘ └───┴───┴───┘
*/
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 */
[_BASE] = LAYOUT_65_ansi_blocker(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(_FN), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
/*
┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
│ ` │F1 │F2 │F3 │F4 │F5 │F6 │F7 │F8 │F9 │F10│F11│F12│ │Tog│
├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
│Reset│ │MsU│ │ │ │ │ │ │Sad│Sai│Spd│Spi│ │Mod│
├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
│ │MsL│MsD│MsR│ │ │ │ │ │ │ │ │ │ │
├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
│ │ │ │Cal│ │ │NKO│ │VoD│VoU│Mut│ │Vai│ │
├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
│ │ │ │ │ │ │ │Hud│Vad│Hui│
└────┴────┴────┴────────────────────────┴────┴────┘ └───┴───┴───┘
*/
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 */
[_FN] = LAYOUT_65_ansi_blocker(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, RGB_TOG,
QK_BOOT, _______, KC_MS_U, _______, _______, _______, _______, _______, _______, RGB_SAD, RGB_SAI, RGB_SPD, RGB_SPI, _______, RGB_MOD,
_______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_CALC, _______, _______, NK_TOGG, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______, RGB_VAI, _______,
_______, _______, _______, _______, _______, _______, RGB_HUD, RGB_VAD, RGB_HUI
)
};