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James Young 6f36eb469d
Remove unused `IS_COMMAND()` instances and Magic Key definitions (#14610)
2 years ago
..
keymaps 2021 May 29 Breaking Changes Update (#13034) 2 years ago
2x5keypad.c [Keyboard] Added a simple 2x5 Keypad with 4 layers (#6699) 4 years ago
2x5keypad.h [Keyboard] Added a simple 2x5 Keypad with 4 layers (#6699) 4 years ago
config.h Remove unused `IS_COMMAND()` instances and Magic Key definitions (#14610) 2 years ago
info.json Remove width, height and key_count from info.json (#14274) 2 years ago
readme.md [Keyboard] Added a simple 2x5 Keypad with 4 layers (#6699) 4 years ago
rules.mk Remove bootloader listings from rules.mk (#14330) 2 years ago

readme.md

2x5keypad

2x5keypad

This Keypad has 2 rows x 5 columns of keys. It has the top/default layer that has a few handy navigation keys as well as one dedicated key to cycle through the layers. The second layer has some media keys. The third and fourth layers are currently undefined (although I may use them for inserting accented French characters). The keypad also includes three LEDs that show which layer is active (no lit LEDs means the default layer).

Keyboard Maintainer: Jonathan Cameron

Hardware:

  • Key switch holes cut in blank piece of copper-clad project board
  • Uses Kailh Box White switches with relegendable keycaps
  • Chassis is three layers of wood
  • Handwired
  • Uses a Pro Micro
  • Includes a reset switch accessible by a hole on the bottom

Make example for this keyboard (after setting up your build environment):

make handwired/2x5keyapd:default

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.