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/* Copyright 2020 Jason Williams (Wilba)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "wt60_xt.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#include "song_list.h"
float tone_caps_on[][2] = SONG(CAPS_LOCK_ON_SOUND);
float tone_caps_off[][2] = SONG(CAPS_LOCK_OFF_SOUND);
float tone_numlk_on[][2] = SONG(NUM_LOCK_ON_SOUND);
float tone_numlk_off[][2] = SONG(NUM_LOCK_OFF_SOUND);
float tone_scroll_on[][2] = SONG(SCROLL_LOCK_ON_SOUND);
float tone_scroll_off[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
#endif
// We want to enable audio clicky (i.e. compile it into firmware),
// but not have it "turned on" by default.
#ifdef AUDIO_CLICKY
#include "process_clicky.h"
extern audio_config_t audio_config;
void eeconfig_init_kb(void) {
// Reset Keyboard EEPROM value to blank, rather than to a set value
eeconfig_update_kb(0);
// Need to read here because this isn't done before calling eeconfig_init_kb()
audio_config.raw = eeconfig_read_audio();
// ...and this call needs audio_config initialized.
clicky_off();
eeconfig_init_user();
}
#endif // AUDIO_CLICKY
void keyboard_pre_init_kb(void) {
setPinOutput(F1);
keyboard_pre_init_user();
}
bool led_update_kb(led_t led_state) {
if (led_update_user(led_state)) {
writePin(F1, led_state.caps_lock);
}
#ifdef AUDIO_ENABLE
static led_t old_led_state = { .raw = 0 };
wait_ms(10); // gets rid of tick
if (led_state.caps_lock && !old_led_state.caps_lock)
{
PLAY_SONG(tone_caps_on);
}
else if (!led_state.caps_lock && old_led_state.caps_lock)
{
PLAY_SONG(tone_caps_off);
}
else if (led_state.num_lock && !old_led_state.num_lock)
{
PLAY_SONG(tone_numlk_on);
}
else if (!led_state.num_lock && old_led_state.num_lock)
{
PLAY_SONG(tone_numlk_off);
}
else if (led_state.scroll_lock && !old_led_state.scroll_lock)
{
PLAY_SONG(tone_scroll_on);
}
else if (!led_state.scroll_lock && old_led_state.scroll_lock)
{
PLAY_SONG(tone_scroll_off);
}
old_led_state = led_state;
#endif // AUDIO_ENABLE
return true;
}