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/* Copyright 2021 Pekaso
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum my_layers {
_QWERTY,
_LOWER,
_RAISE,
_ADJUST
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
LOWER,
RAISE,
ADJUST,
};
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------. ,-----------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Esc | A | S | D | F | G | | H | J | K | L | ; | " |
* |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | [ | ] | N | M | , | . | / |Enter |
* `-------------+------+------+------+------+------+------+------+------+------+------+-------------'
* | GUI | Alt |Lower |Space | Ctrl |Enter |Space |Raise | Alt | GUI |
* `---------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT ,
KC_LGUI, KC_LALT, FN_MO13, KC_SPC, KC_LCTL, KC_ENT, KC_SPC,FN_MO23, KC_RALT, KC_RGUI
),
/* Lower
* ,-----------------------------------------. ,-----------------------------------------.
* | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | Del |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | | \ | | |
* |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | | | F12 |ISO ~ |ISO | | | | |
* `-------------+------+------+------+------+------+------+------+------+------+------+-------------'
* | | | | | | | | | | |
* `---------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT(
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, _______, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* Raise
* ,-----------------------------------------. ,-----------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
* |------+------+------+------+------+------. ,------+------+------+------+------+------|
* | ` | 1 | ↑ | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------. ,------+------+------+------+------+------|
* | Del | ← | ↓ | → | F4 | F5 | | F6 | - | = | [ | ] | | |
* |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | | | F12 |ISO # |ISO / | | | |
* `-------------+------+------+------+------+------+------+------+------+------+------+-------------'
* | | | | | | | | | | |
* `---------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
KC_GRV, KC_1, KC_UP, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT, KC_F4, KC_F5, KC_F6,KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, _______, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* Adjust (Lower + Raise)
* ,-----------------------------------------. ,-----------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+------. ,------+------+------+------+------+------|
* | | Reset|RGB Tg|RGB Md|Hue Up|Hue Dn| |Sat Up|Sat Dn|Val Up|Val Dn| | Bksp |
* |------+------+------+------+------+------. ,------+------+------+------+------+------|
* | | | |Aud on|Audoff|AGnorm| |AGswap| |BL TOG|BL STP| | |
* |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | |
* `-------------+------+------+------+------+------+------+------+------+------+------+-------------'
* | | | | | | | | | | |
* `---------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
_______, RESET , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, KC_BSPC,
_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, BL_TOGG, BL_STEP, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};