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/* Copyright 2020 marksard
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_base( \
L00, L01, L02, L03, L04, L05, L40, L41, L42, L43, L44, L45, \
L10, L11, L12, L13, L14, L15, L50, L51, L52, L53, L54, L55, \
L20, L21, L22, L23, L24, L25, L60, L61, L62, L63, L64, L65, \
L30, L31, L32, L33, L34, L35, L70, L71, L72, L73, L74, L75 \
) \
{ \
{ L45, L44, L43, L42, L41, L40 }, \
{ L55, L54, L53, L52, L51, L50 }, \
{ L65, L64, L63, L62, L61, L60 }, \
{ L75, L74, L73, L72, L71, L70 }, \
{ L05, L04, L03, L02, L01, L00 }, \
{ L15, L14, L13, L12, L11, L10 }, \
{ L25, L24, L23, L22, L21, L20 }, \
{ L35, L34, L33, L32, L31, L30 } \
}
// full Keymap
#define LAYOUT_full LAYOUT_base