James Young
424b9ff709
* rename LAYOUT_default to LAYOUT_all * apply human-friendly formatting to info.json * correct keyboard dimensions * correct data for LAYOUT_tsangan * add labels to LAYOUT_ansi data * add labels to LAYOUT_all data * add labels to LAYOUT_iso data * crin.h: update grid alignment of matrix identifiers * crin.h: add matrix diagram * physically position matrix identifiers for LAYOUT_all - move k2d to top row (right half of split Backspace) - move k41 to fourth row (right half of split Left Shift [KC_NUBS]) * physically position matrix identifiers for LAYOUT_iso - move k1d to top row ([KC_NUHS]) - add k41 to fourth row ([KC_NUBS], previously missing) * refactor keymaps - grid-align keycodes - use four-space indent * correct data for LAYOUT_iso - move Enter key to home row * rename LAYOUT_tsangan to LAYOUT_ansi_tsangan * add LAYOUT_iso_tsangan * update readme.md - add `make` command for building - add "Flashing example..." - touch-up bootloader jump instructions (previous Markdown didn't render ideally on GitHub) * extend keymap functionality - add Grave Accent, Function keys, Print Screen, Scroll Lock and Pause keycodes to keymaps - add RESET keycode (Fn+R) - use KC_RGHT for Right arrow * touch-up bootloader instructions on readme - note that Bootmagic Lite jump erases persistent settings - note that Fn+R is RESET keycode by default |
2 years ago | |
---|---|---|
.. | ||
keymaps | Crin Refactor (#13982) | 2 years ago |
config.h | [Keyboard] Added Crin keyboard (#13630) | 2 years ago |
crin.c | [Keyboard] Added Crin keyboard (#13630) | 2 years ago |
crin.h | Crin Refactor (#13982) | 2 years ago |
info.json | Crin Refactor (#13982) | 2 years ago |
readme.md | Crin Refactor (#13982) | 2 years ago |
rules.mk | [Keyboard] Added Crin keyboard (#13630) | 2 years ago |
Crin is an F-rowless 65%.
Make example for this keyboard (after setting up your build environment):
make crin:default
Flashing example for this keyboard:
make crin:default:flash
To reset the board into bootloader mode, do one of the following:
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.