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/* Copyright 2021 @ Keychron (https://www.keychron.com)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
#ifdef RGB_MATRIX_ENABLE
// clang-format off
const snled27351_led_t PROGMEM g_snled27351_leds[SNLED27351_LED_COUNT] = {
/* Refer to SNLED27351 manual for these locations
* driver
* | R location
* | | G location
* | | | B location
* | | | | */
{0, L_16, J_16, K_16},
{0, L_15, J_15, K_15},
{0, L_14, J_14, K_14},
{0, L_13, J_13, K_13},
{0, L_12, J_12, K_12},
{0, L_11, J_11, K_11},
{0, L_10, J_10, K_10},
{0, L_9, J_9, K_9},
{0, L_8, J_8, K_8},
{0, L_7, J_7, K_7},
{0, L_6, J_6, K_6},
{0, L_5, J_5, K_5},
{0, L_4, J_4, K_4},
{0, L_3, J_3, K_3},
{0, L_2, J_2, K_2},
{0, C_16, A_16, B_16},
{0, C_15, A_15, B_15},
{0, C_14, A_14, B_14},
{0, C_13, A_13, B_13},
{0, C_12, A_12, B_12},
{0, C_11, A_11, B_11},
{0, C_10, A_10, B_10},
{0, C_9, A_9, B_9},
{0, C_8, A_8, B_8},
{0, C_7, A_7, B_7},
{0, C_6, A_6, B_6},
{0, C_5, A_5, B_5},
{0, C_3, A_3, B_3},
{0, C_2, A_2, B_2},
{0, I_16, G_16, H_16},
{0, I_14, G_14, H_14},
{0, I_13, G_13, H_13},
{0, I_12, G_12, H_12},
{0, I_11, G_11, H_11},
{0, I_10, G_10, H_10},
{0, I_9, G_9, H_9},
{0, I_8, G_8, H_8},
{0, I_7, G_7, H_7},
{0, I_6, G_6, H_6},
{0, I_5, G_5, H_5},
{0, I_3, G_3, H_3},
{0, I_2, G_2, H_2},
{0, F_16, D_16, E_16},
{0, F_15, D_15, E_15},
{0, F_14, D_14, E_14},
{0, F_10, D_10, E_10},
{0, F_6, D_6, E_6},
{0, F_5, D_5, E_5},
{0, F_4, D_4, E_4},
{0, F_3, D_3, E_3},
{0, F_2, D_2, E_2},
{0, C_4, A_4, B_4}
};
#endif // RGB_MATRIX_ENABLE