Ryan
023d644bb6
* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches |
10 months ago | |
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.. | ||
keymaps | [Bug] Prevent dynamic keymaps from processing layers that don't exist (#19225) | 1 year ago |
config.h | Move RGBLight animations to data driven (#21635) | 10 months ago |
info.json | Move RGBLight animations to data driven (#21635) | 10 months ago |
orthocode.c | Add core/fallback encoder behaviour (#20320) | 1 year ago |
orthocode.h | Move single `LAYOUT`s to data driven (#20365) | 1 year ago |
readme.md | [Keyboard] Added Orthocode keyboard (#13487) | 2 years ago |
rules.mk | Migrate `MCU` and `BOOTLOADER` to data-driven (#19529) | 1 year ago |
An ortholinear keyboard with thumb clusters that can be assembled with only through hole components, including usb type-c and compatibility for standard keysets.
Make example for this keyboard (after setting up your build environment):
make orthocode:default
Flashing example for this keyboard:
make orthocode:default:flash
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.