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/* Copyright 2021 Mikael Manukyan <arm.localhost@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#ifdef RGB_MATRIX_LEDMAPS_ENABLED
// no association keycode
# define XXX \
{ 0, 0, 0 }
// clang-format off
# define RGB_MATRIX_LAYOUT_LEDMAP( \
ul1, k13, k26, k36, k31, k33, k07, k63, k71, k76, ka6, ka7, ka3, ka5, k97, k01, ur1, \
ul2, k16, k17, k27, k37, k47, k46, k56, k57, k67, k77, k87, k86, k66, ka1, k65, ur2, \
ul3, k11, k10, k20, k30, k40, k41, k51, k50, k60, k70, k80, k81, k61, ka2, k15, ur3, \
ul4, k21, k12, k22, k32, k42, k43, k53, k52, k62, k72, k82, k83, ka4, k25, ur4, \
ul5, k00, k14, k24, k34, k44, k45, k55, k54, k64, k74, k85, k91, k35, k75, ur5, \
ul6, k06, k90, k93, k94, k95, k92, k04, k03, k73, k05, ur6 \
) \
{ \
k13, k16, k11, k21, k00, k06, k26, k17, \
k10, k12, k14, k90, k36, k27, k20, k22, \
k24, k93, k31, k37, k30, k32, k34, k33, \
k47, k40, k42, k44, k07, k46, k41, k43, \
k45, k94, k63, k56, k51, k53, k55, k71, \
k57, k50, k52, k54, k76, k67, k60, k62, \
k64, k95, ka6, k77, k70, k72, k74, k92, \
ka7, k87, k80, k82, k85, ka3, k86, k81, \
k83, k04, ka5, ul1, ur1, k97, ul2, ur2, \
k65, ul2, ur2, k15, ul3, ur3, k66, k05, \
ul3, ur3, k75, ul4, ur4, ka1, k25, ul5, \
ur5, k61, k91, ul6, ur6, ka2, k35, k03, \
ka4, k73 \
}
// clang-format on
typedef uint8_t ledmap[RGB_MATRIX_LED_COUNT][3];
extern const ledmap ledmaps[];
void set_layer_rgb(uint8_t led_min, uint8_t led_max, int layer);
void rgb_matrix_layers_enable(void);
void rgb_matrix_layers_disable(void);
// Just a handy defines to make our ledmaps look better
# define RED \
{ HSV_RED }
# define CORAL \
{ HSV_CORAL }
# define ORANGE \
{ HSV_ORANGE }
# define GOLDEN \
{ HSV_GOLDENROD }
# define GOLD \
{ HSV_GOLD }
# define YELLOW \
{ HSV_YELLOW }
# define CHART \
{ HSV_CHARTREUSE }
# define GREEN \
{ HSV_GREEN }
# define SPRING \
{ HSV_SPRINGGREEN }
# define TURQ \
{ HSV_TURQUOISE }
# define TEAL \
{ HSV_TEAL }
# define CYAN \
{ HSV_CYAN }
# define AZURE \
{ HSV_AZURE }
# define BLUE \
{ HSV_BLUE }
# define PURPLE \
{ HSV_PURPLE }
# define MAGENT \
{ HSV_MAGENTA }
# define PINK \
{ HSV_PINK }
# define BLACK \
{ HSV_BLACK }
#endif // RGB_MATRIX_LEDMAPS_ENABLED
bool rgb_matrix_indicators_keymap(void);
bool rgb_matrix_indicators_advanced_keymap(uint8_t led_min, uint8_t led_max);