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/* Copyright 2023 9R
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <stdint.h>
#include "state.h"
#include "quantum.h"
int16_t xPos;
int16_t yPos;
typedef struct {
uint16_t angle;
uint16_t distance;
} thumbstick_polar_position_t;
typedef struct {
bool w;
bool a;
bool s;
bool d;
bool shift;
} wasd_state_t;
thumbstick_polar_position_t thumbstick_polar_position ;
wasd_state_t wasd_state;
wasd_state_t last_wasd_state;
void init_wasd_state(void);
thumbstick_polar_position_t get_thumbstick_polar_position(int16_t x, int16_t y);
bool update_keystate(uint16_t angle_from, uint16_t angle_to, uint16_t angle);
void update_keycode(uint16_t keycode, bool keystate, bool last_keystate);
void thumbstick(controller_state_t controller_state);