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//instanalize an instance of 'tap' for the H - Mouse - Gui tap dance.
static tap h_mouse_gui_state = {
.is_press_action = true,
.state = 0
};
void h_mouse_gui_finished(tap_dance_state_t *state, void *user_data) {
h_mouse_gui_state.state = current_dance(state);
switch (h_mouse_gui_state.state) {
case SINGLE_TAP:
register_code(KC_H);
break;
case SINGLE_HOLD:
layer_on(MOUSE);
break;
case DOUBLE_HOLD:
register_code(KC_LGUI);
break;
}
}
void h_mouse_gui_reset(tap_dance_state_t *state, void *user_data) {
switch (h_mouse_gui_state.state) {
case SINGLE_TAP:
unregister_code(KC_H);
break;
case SINGLE_HOLD:
layer_off(MOUSE);
break;
case DOUBLE_HOLD:
unregister_code(KC_LGUI);
break;
}
h_mouse_gui_state.state = 0;
}