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/* Copyright 2022 mly32
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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**/
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RGB_MATRIX_EFFECT(rgb_gradient_td)
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#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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/* a rgb matrix effect similar to GRADIENT_UP_DOWN */
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bool rgb_gradient_td(effect_params_t* params) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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HSV hsv = rgb_matrix_config.hsv;
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uint8_t scale = scale8(64, rgb_matrix_config.speed);
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/* the y range will be 0..64, map this to 0..6 */
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const uint8_t g = 1 + (64 - 1) / 6;
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for (uint8_t i = led_min; i < led_max; i++) {
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RGB_MATRIX_TEST_LED_FLAGS();
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/* relies on hue being 8-bit and wrapping */
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hsv.h = rgb_matrix_config.hsv.h /* original hue */
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+ scale * (g_led_config.point[i].y / g);
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RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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return rgb_matrix_check_finished_leds(led_max);
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}
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#endif
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