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39 KiB

#include QMK_KEYBOARD_H
#include "debug.h"
#include "action_layer.h"
#include "version.h"
#include "keymap_german.h"
#include "keymap_nordic.h"
// Define layer names
#define BASE 0
#define COLEMAK 1
#define DVORAK 2
#define SYMB 3
#define OVERWATCH 4
#define DIABLO 5
#define MOUS 6
//define modifiers
#define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
#define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
//define macro keycodes
#define M_VERSION M(0)
#define M_SYMM M(1)
#define M_SALT M(2)
#define M_HARD M(3)
#define M_MAKE M(4)
#define M_COVECUBE M(5)
#define M_MORESALT M(6)
#define M_DOOMFIST M(7)
//define layer change stuff for underglow indicator
bool skip_leds = false;
bool has_layer_changed = false;
static uint8_t current_layer;
static uint16_t key_timer;
//define diablo macro timer variables
static uint16_t diablo_timer[4];
static uint8_t diablo_times[] = {0, 1, 3, 5, 10, 30};
static uint8_t diablo_key_time[4];
bool check_dtimer(uint8_t dtimer) {
// has the correct number of seconds elapsed (as defined by diablo_times)
return (timer_elapsed(diablo_timer[dtimer]) < ( diablo_key_time[dtimer] * 1000 ) ) ? false : true;
};
bool checktime(void){
return (timer_elapsed(key_timer) < 150) ? true : false;
};
enum custom_keycodes {
PLACEHOLDER = SAFE_RANGE, // can always be here
EPRM,
VRSN,
RGB_SLD,
RGB_0000FF,
RGB_008000,
RGB_FF0000,
RGB_800080,
RGB_00FF90,
KC_DIABLO_CLEAR
};
#ifdef TAP_DANCE_ENABLE
enum {
SFT_CAP = 0,
TD_DIABLO_J,
TD_CLN,
TD_EGG,
TD_FLSH,
TD_DIABLO_1,
TD_DIABLO_2,
TD_DIABLO_3,
TD_DIABLO_4
};
void dance_cln_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_RSFT);
register_code (KC_SCLN);
} else {
register_code (KC_SCLN);
}
}
void dance_cln_reset (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_RSFT);
unregister_code (KC_SCLN);
} else {
unregister_code (KC_SCLN);
}
}
void dance_egg (qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 10) {
SEND_STRING ("Safety dance!");
reset_tap_dance (state);
}
}
// on each tap, light up one led, from right to left
// on the forth tap, turn them off from right to left
void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
if (!skip_leds) {
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
skip_leds = true;
}
switch (state->count) {
case 1:
ergodox_right_led_3_on();
break;
case 2:
ergodox_right_led_2_on();
break;
case 3:
ergodox_right_led_1_on();
break;
case 4:
ergodox_right_led_3_off();
_delay_ms(50);
ergodox_right_led_2_off();
_delay_ms(50);
ergodox_right_led_1_off();
}
}
// on the fourth tap, set the keyboard on flash state
void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 4) {
#ifdef LAYER_UNDERGLOW_LIGHTING
rgblight_enable();
rgblight_mode(1);
rgblight_setrgb(0xff,0x00,0x00);
#endif
reset_keyboard();
reset_tap_dance(state);
}
}
void diablo_tapdance_master (qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
if (state->count >= 7) {
diablo_key_time[diablo_key] = diablo_times[0];
reset_tap_dance(state);
} else {
diablo_key_time[diablo_key] = diablo_times[state->count - 1];
}
}
void diablo_tapdance1 (qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master (state, user_data, 0);
}
void diablo_tapdance2 (qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master (state, user_data, 1);
}
void diablo_tapdance3 (qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master (state, user_data, 2);
}
void diablo_tapdance4 (qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master (state, user_data, 3);
}
// if the flash state didnt happen, then turn off leds, left to right
void dance_flsh_reset(qk_tap_dance_state_t *state, void *user_data) {
_delay_ms(200);
ergodox_right_led_1_off();
_delay_ms(200);
ergodox_right_led_2_off();
_delay_ms(200);
ergodox_right_led_3_off();
_delay_ms(500);
skip_leds = false;
}
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
//Tap one for Space, and twice for Enter
[SFT_CAP] = ACTION_TAP_DANCE_DOUBLE(KC_LSHIFT, KC_CAPS),
// Special Z
[TD_DIABLO_J] = ACTION_TAP_DANCE_DOUBLE(KC_J, S(KC_J)),
// Once for colin, twice for semi-colin
[TD_CLN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cln_finished, dance_cln_reset),
// Tap until you get a surprise
[TD_EGG] = ACTION_TAP_DANCE_FN (dance_egg),
//Once for Blue, Twice for Green, Thrice for Red, and four to flash
[TD_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED (dance_flsh_each, dance_flsh_finished, dance_flsh_reset),
[TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
[TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
[TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
[TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
};
#endif
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | = + | 1 ! | 2 @ | 3 # | 4 $ | 5 % | TG(4)| | TG(4)| 6 ^ | 7 & | 8 * | 9 ( | 0 ) | - _ |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | TAB | Q | W | E | R | T | TG(3)| |TG(3) | Y | U | I | O | P | \ | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | Bksp | A | S | D | F | G |------| |------| H | J | K | L | ; | ' " |
* |--------+------+------+------+------+------| TG(2)| | TG(2)|------+------+------+------+------+--------|
* | Shift | Z | X | C | V | B | | | | N | M | , < | . > | UP | Shift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | `/SYM| ' " | LGUI | [ { | ] } | | SYMB | ? / | LEFT | DOWN |RIGHT |
* `----------------------------------' `----------------------------------'
* ,--------------. ,--------------.
* |Alt/Ap| Win | | Alt |Ctl/Esc|
* ,------|------|-------| |------+-------+------.
* | | | Home | | PgUp | | |
* | Space| Bksp |-------| |------| DEL |Enter |
* | | | End | | PgDn | | |
* `---------------------' `---------------------'
*/
[BASE] = KEYMAP(
KC_EQUAL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(MOUS),
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(DIABLO),
KC_BSPACE, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSHIFT, CTL_T(KC_Z),KC_X, KC_C, KC_V, KC_B, TG(OVERWATCH),
LT(SYMB,KC_GRAVE),KC_QUOTE, KC_LGUI, KC_LBRACKET,KC_RBRACKET,
ALT_T(KC_APPLICATION), KC_LGUI,
KC_HOME,
KC_SPACE, KC_BSPACE, KC_END,
TG(SYMB), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS,
TG(DVORAK), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH,
KC_H, KC_J, KC_K, KC_L, KC_SCOLON, GUI_T(KC_QUOTE),
TG(COLEMAK), KC_N, KC_M, KC_COMMA, KC_DOT, CTL_T(KC_SLASH),KC_RSHIFT,
KC_FN1, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT,
KC_LALT, CTL_T(KC_ESCAPE),
KC_PGUP,
KC_PGDOWN, KC_DELETE, KC_ENTER
),
/* Keymap 1: Basic layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Del | Q | W | F | P | G | L1 | | L1 | J | L | U | Y | ; | \ |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | BkSp | A | R | S | T | D |------| |------| H | N | E | I |O / L2| ' |
* |--------+------+------+------+------+------| OVER | | Meh |------+------+------+------+------+--------|
* | LShift |Z/Ctrl| X | C | V | B | | | | K | M | , | . |//Ctrl| RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |Grv/L1| '" |AltShf| Left | Right| | Up | Down | [ | ] | ~L1 |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | App | LGui | | Alt |Ctrl/Esc|
* ,------|------|------| |------+--------+------.
* | | | Home | | PgUp | | |
* | Space|Backsp|------| |------| Tab |Enter |
* | |ace | End | | PgDn | | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[COLEMAK] = KEYMAP(
// left hand
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(MOUS),
KC_DELT, KC_Q, KC_W, KC_F, KC_P, KC_G, TG(DIABLO),
KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D,
KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, TG(OVERWATCH),
LT(SYMB,KC_GRV),KC_QUOT, LALT(KC_LSFT), KC_LBRACKET,KC_RBRACKET,
ALT_T(KC_APP), KC_LGUI,
KC_HOME,
KC_SPC,KC_BSPC,KC_END,
// right hand
KC_TRANSPARENT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_NO, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_H, KC_N, KC_E, KC_I, LT(MOUS, KC_O), KC_QUOTE,
KC_TRANSPARENT,KC_K, KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLASH),KC_RSHIFT,
KC_FN1, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT,
KC_LALT, CTL_T(KC_ESC),
KC_PGUP,
KC_PGDN,KC_TAB, KC_ENT
),
/* Keymap 2: Basic layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | \ |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Del | ' | , | . | P | Y | L1 | | L1 | F | G | C | R | L | / |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | BkSp | A | O | E | U | I |------| |------| D | H | T | N |S / L2| - |
* |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
* | LShift |:/Ctrl| Q | J | K | X | | | | B | M | W | V |Z/Ctrl| RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |Grv/L1| '" |AltShf| Left | Right| | Up | Down | [ | ] | ~L1 |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | App | LGui | | Alt |Ctrl/Esc|
* ,------|------|------| |------+--------+------.
* | | | Home | | PgUp | | |
* | Space|Backsp|------| |------| Tab |Enter |
* | |ace | End | | PgDn | | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[DVORAK] = KEYMAP(
// left hand
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(MOUS),
KC_DELT, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, TG(DIABLO),
KC_BSPC, KC_A, KC_O, KC_E, KC_U, KC_I,
KC_LSFT, CTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, TG(OVERWATCH),
LT(SYMB,KC_GRV),KC_QUOT, LALT(KC_LSFT), KC_LBRACKET,KC_RBRACKET,
ALT_T(KC_APP), KC_LGUI,
KC_HOME,
KC_SPC,KC_BSPC,KC_END,
// right hand
KC_TRANSPARENT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
KC_TRANSPARENT, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
KC_D, KC_H, KC_T, KC_N, LT(MOUS, KC_S), KC_MINS,
KC_NO,KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z), KC_RSHIFT,
KC_FN1, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT,
KC_LALT, CTL_T(KC_ESC),
KC_PGUP,
KC_PGDN,KC_TAB, KC_ENT
),
/* Keymap 3: Symbol Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ESC | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | VERSION| ! | @ | { | } | | | | | | + | 7 | 8 | 9 | * | F12 |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | MAKE | # | $ | ( | ) | ` |------| |------| - | 4 | 5 | 6 | / | PrtSc |
* |--------+------+------+------+------+------| COVE | | |------+------+------+------+------+--------|
* | RESET | % | ^ | [ | ] | ~ | CUBE | | | NUM | 1 | 2 | 3 | = | PAUSE |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | LT0 | & | * | : | ; | | 0 | 0 | NUM. | ENT | ENT |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | RGBM | RED | | OFF | SOLID|
* ,------|------|------| |------+------+------.
* | | | GREEN| | | | |
* | RGB | RGB |------| |------| NUM. | NUM0 |
* | DARK |BRITE | BLUE | | | | |
* `--------------------' `--------------------'
*/
[SYMB] = KEYMAP(
KC_ESCAPE,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRANSPARENT,
M_VERSION, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_TRANSPARENT,
M_MAKE, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRAVE,
TD(TD_FLSH), KC_PERC, KC_CIRC, KC_LBRACKET,KC_RBRACKET,KC_TILD, M_COVECUBE,
KC_NO, KC_AMPR, KC_ASTR, KC_COLN, KC_SCOLON,
RGB_MOD, RGB_0000FF,
RGB_008000,
RGB_VAD, RGB_VAI, RGB_FF0000,
KC_TRANSPARENT, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRANSPARENT, KC_KP_PLUS, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_ASTERISK, KC_F12,
KC_KP_MINUS, KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_SLASH,KC_PSCREEN,
KC_TRANSPARENT, KC_NUMLOCK, KC_KP_1, KC_KP_2, KC_KP_3, KC_EQUAL, KC_PAUSE,
KC_KP_0, KC_KP_0, KC_KP_DOT, KC_KP_ENTER, KC_KP_ENTER,
RGB_TOG, RGB_SLD,
RGB_HUI,
RGB_HUD, KC_KP_DOT, KC_KP_0
),
/* Keymap 4: Customized Overwatch Layout
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ESC | SALT | SYMM | MORE | DOOM | | | | | F9 | F10 | F11 | F12 | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | F1 | K | Q | W | E | R | T | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | TAB | G | A | S | D | F |------| |------| | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | LCTR | LSHFT| Z | X | C | M | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | J | U | I | Y | T | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | O | P | | | |
* ,------|------|------| |------+------+------.
* | | | LGUI | | | | |
* | V | SPACE|------ |------| | Enter|
* | | | H | | | | |
* `--------------------' `--------------------'
*/
[OVERWATCH] = KEYMAP(
KC_ESCAPE, M_SALT, M_SYMM, M_MORESALT, M_DOOMFIST, KC_NO, KC_NO,
KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, KC_T,
KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F,
KC_LCTL, KC_LSHIFT, KC_Z, KC_X, KC_C, KC_M, KC_TRANSPARENT,
KC_G, KC_U, KC_I, KC_Y, KC_T,
KC_O, KC_P,
KC_LGUI,
KC_V, KC_SPACE, KC_H,
KC_NO, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO,
KC_NO,
KC_NO, KC_NO, KC_ENTER
),
/* Keymap 3:
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ESC | V | D | ALT | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | TAB | S | I | F | M | T | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | Q | 1 | 2 | 3 | 4 | G |------| |------| | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | NUMLOCK| NUM1 | NUM2 | NUM3 | NUM4 | Z | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | LCTL | MAC1 | MAC2 | MAC3 | MAC4 | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | L | J | | | |
* ,------|------|------| |------+------+------.
* | | | G | | | | |
* | SPACE| Q |------ |------| | |
* | SHIFT| ALT | 0MAC | | | | |
* `--------------------' `--------------------'
*/
[DIABLO] = KEYMAP(
KC_ESCAPE, KC_V, KC_D, KC_LALT, KC_NO, KC_NO, KC_NO,
KC_TAB, KC_S, KC_I, KC_F, KC_M, KC_T, KC_TRANSPARENT,
KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G,
KC_NUMLOCK, KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_4, KC_Z, KC_NO,
KC_LCTL, TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4),
KC_L, KC_J,
KC_F,
SFT_T(KC_SPACE), ALT_T(KC_Q), KC_DIABLO_CLEAR,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO,
KC_NO,
KC_NO, KC_NO, KC_NO
),
/* Keymap 4: Media and mouse keys
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | MsUp | | | | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | |MsLeft|MsDown|MsRght| | |------| |------| | | Acc0 | Acc1 | Acc2 | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | Acc0 | Acc1 | Acc2 | | | | | | Play | Stop | Mute |VolDn |VolUp | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | MWUp | | | | |
* | Lclk | Rclk |------| |------| MBn4 | MBn4 |
* | | | MWDn | | Mclk | | |
* `--------------------' `--------------------'
*/
[MOUS] = KEYMAP(
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRANSPARENT,
KC_NO, KC_NO, KC_MS_UP, KC_NO, KC_NO, KC_NO, KC_TRANSPARENT,
KC_NO, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT,KC_NO, KC_NO,
KC_NO, KC_MS_ACCEL0,KC_MS_ACCEL1,KC_MS_ACCEL2,KC_NO, KC_NO, KC_TRANSPARENT,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO,KC_NO,
KC_MS_WH_UP,
KC_MS_BTN1,KC_MS_BTN2,KC_MS_WH_DOWN,
KC_TRANSPARENT,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,
KC_TRANSPARENT,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,
KC_NO,KC_NO,KC_MS_ACCEL0,KC_MS_ACCEL1,KC_MS_ACCEL2,KC_NO,KC_NO,
KC_TRANSPARENT,KC_MEDIA_PLAY_PAUSE,KC_MEDIA_STOP,KC_AUDIO_MUTE,KC_AUDIO_VOL_DOWN,KC_AUDIO_VOL_UP,KC_NO,
KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,
KC_NO,KC_NO,
KC_NO,
KC_MS_BTN3,KC_MS_BTN4,KC_MS_BTN5
),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_TAP_TOGGLE(SYMB),
// FN1 - Momentary Layer 1 (Symbols)
[2] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_UP),
[3] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_LEFT),
[4] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_DOWN),
[5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_RIGHT),
};
void action_function(keyrecord_t *event, uint8_t id, uint8_t opt)
{
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
case 0:
if (record->event.pressed) {
// Output Keyboard Firmware info
SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
return false;
}
case 1:
if (record->event.pressed) {
// Symmentra "Left Click to win" salt
return MACRO( I(50), T(ENTER), I(5), D(LSFT), T(L), U(LSFT), T(E), T(F), T(T), T(SPACE), T(C), T(L), T(I), T(C), T(K), T(SPACE), T(T), T(O), T(SPACE), T(W), T(I), T(N), D(LSFT), T(1), U(LSFT), T(ENTER), END );
}
case 2:
if (record->event.pressed) {
//salt salt salt
return MACRO( I(50), T(ENTER), I(5), D(LSFT), T(S), U(LSFT), T(A), T(L), T(T), T(COMMA), T(SPACE), T(S), T(A), T(L), T(T), T(COMMA), T(SPACE), T(S), T(A), T(L), T(T), T(DOT), T(DOT), T(DOT), T(ENTER), END );
}
case 3:
if (record->event.pressed) {
// your saltiness makes me hard
return MACRO( I(50), T(ENTER), I(5), D(LSFT), T(Y), U(LSFT), T(O), T(U), T(R), T(SPACE), T(S), T(A), T(L), T(T), T(SPACE), T(O), T(N), T(L), T(Y), T(SPACE), T(M), T(A), T(K), T(E), T(S), T(SPACE), T(M), T(Y), T(SPACE), T(P), T(E), T(N), T(I), T(S), T(SPACE), T(T), T(H), T(A), T(T), T(SPACE), T(M), T(U), T(C), T(H), T(SPACE), T(H), T(A), T(R), T(D), T(E), T(R), T(COMMA), T(SPACE), T(A), T(N), T(D), T(SPACE), T(E), T(V), T(E), T(N), T(SPACE), T(M), T(O), T(R), T(E), T(SPACE), T(A), T(G), T(G), T(R), T(E), T(S), T(S), T(I), T(V), T(E), D(LSFT), T(1), U(LSFT), T(ENTER), END );
}
case 4:
if (record->event.pressed) {
// make ergodox-ez-drashna-custom-teensy
return MACRO( I(5), T(M), T(A), T(K), T(E), T(SPACE), T(E), T(R), T(G), T(O), T(D), T(O), T(X), T(MINUS), T(E), T(Z), T(MINUS), T(D), T(R), T(A), T(S), T(H), T(N), T(A), T(MINUS), T(C), T(U), T(S), T(T), T(O), T(M), T(MINUS), T(T), T(E), T(E), T(N), T(S), T(Y), T(ENTER), END );
}
case 5:
if (record->event.pressed) {
//super secret hash
SEND_STRING("supersecrethash");
return MACRO_NONE;
}
case 6:
if (record->event.pressed) {
// Please sir, can I have some more salt
return MACRO( I(50), T(ENTER), I(5), D(LSFT), T(P), U(LSFT), T(L), T(E), T(A), T(S), T(E), T(SPACE), T(S), T(I), T(R), T(COMMA), T(SPACE), T(C), T(A), T(N), T(SPACE), D(LSFT), T(I), U(LSFT), T(SPACE), T(H), T(A), T(V), T(E), T(SPACE), T(S), T(O), T(M), T(E), T(SPACE), T(M), T(O), T(R), T(E), T(SPACE), T(S), T(A), T(L), T(T), D(LSFT), T(SLASH), U(LSFT), D(LSFT), T(1), U(LSFT), T(ENTER), END );
}
break;
case 7:
if (record->event.pressed) {
// DoomFisted
// Hey, look at me. I'm Doomfist, and I'm overpowered!
// All I do is spam punches all day! I'm DPS, tank and
// defense, rolled into one! All I need is team healing to be complete!
return MACRO( I(50), T(ENTER), I(5), D(LSFT), T(H), U(LSFT), T(E), T(Y), T(COMMA), T(SPACE), T(L), T(O), T(O), T(K), T(SPACE), T(A), T(T), T(SPACE), T(M), T(E), T(DOT), T(SPACE), T(SPACE), D(LSFT), T(I), U(LSFT), T(QUOTE), T(M), T(SPACE), D(LSFT), T(D), U(LSFT), T(O), T(O), T(M), T(F), T(I), T(S), T(T), T(COMMA), T(SPACE), T(A), T(N), T(D), T(SPACE), D(LSFT), T(I), U(LSFT), T(QUOTE), T(M), T(SPACE), T(O), T(V), T(E), T(R), T(P), T(O), T(W), T(E), T(R), T(E), T(D), D(LSFT), T(1), U(LSFT), T(SPACE), T(SPACE), D(LSFT), T(A), U(LSFT), T(L), T(L), T(SPACE), D(LSFT), T(I), U(LSFT), T(SPACE), T(D), T(O), T(SPACE), T(I), T(S), T(SPACE), T(S), T(P), T(A), T(M), T(SPACE), T(P), T(U), T(N), T(C), T(H), T(E), T(S), T(SPACE), T(A), T(L), T(L), T(SPACE), T(D), T(A), T(Y), D(LSFT), T(1), U(LSFT), T(SPACE), T(SPACE), T(SPACE), D(LSFT), T(I), U(LSFT), T(QUOTE), T(M), T(SPACE), D(LSFT), T(D), U(LSFT), D(LSFT), T(P), U(LSFT), D(LSFT), T(S), U(LSFT), T(COMMA), T(SPACE), T(T), T(A), T(N), T(K), T(SPACE), T(A), T(N), T(D), T(SPACE), T(D), T(E), T(F), T(E), T(N), T(S), T(E), T(COMMA), T(SPACE), T(R), T(O), T(L), T(L), T(E), T(D), T(SPACE), T(I), T(N), T(T), T(O), T(SPACE), T(O), T(N), T(E), D(LSFT), T(1), U(LSFT), T(SPACE), D(LSFT), T(A), U(LSFT), T(L), T(L), T(SPACE), D(LSFT), T(I), U(LSFT), T(SPACE), T(N), T(E), T(E), T(D), T(SPACE), T(I), T(S), T(SPACE), T(T), T(E), T(A), T(M), T(SPACE), T(H), T(E), T(A), T(L), T(I), T(N), T(G), T(SPACE), T(T), T(O), T(SPACE), T(B), T(E), T(SPACE), T(C), T(O), T(M), T(P), T(L), T(E), T(T), T(E), D(LSFT), T(1), U(LSFT), T(ENTER), END );
}
case 8: //MAC1 - Hold for rshift and } on tap
if (record->event.pressed) {
key_timer = timer_read();
return MACRO(D(LSFT), END );
} else {
return checktime() ? MACRO(U(LSFT),D(RALT),T(7),U(RALT),END): MACRO(U(LSFT),END);
}; break;
case 9: //MAC1 - Hold for rshift and } on tap
if (record->event.pressed) {
key_timer = timer_read();
return MACRO(D(RSFT), END );
} else {
return checktime() ? MACRO(U(RSFT),D(RALT),T(0),U(RALT),END): MACRO(U(RSFT),END);
}; break;
case 10: //MAC2 - Hold for lctrl and [ on tap
if (record->event.pressed) {
key_timer = timer_read();
return MACRO(D(LCTL), END );
} else {return checktime() ? MACRO(U(LCTL),D(RALT),T(8),U(RALT),END):MACRO(U(LCTL),END);
}; break;
case 11: //MAC3 - Hold for rctrl and ] on tap
if (record->event.pressed) {
key_timer = timer_read();
return MACRO(D(RCTL), END );
} else {
return checktime() ? MACRO(U(RCTL),D(RALT),T(9),U(RALT),END):MACRO(U(RCTL),END);
}; break;
}
return MACRO_NONE;
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
// dynamically generate these.
case EPRM:
if (record->event.pressed) {
eeconfig_init();
}
return false;
break;
case VRSN:
if (record->event.pressed) {
SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
}
return false;
break;
case RGB_SLD:
if (record->event.pressed) {
rgblight_mode(1);
}
return false;
break;
case RGB_0000FF:
if (record->event.pressed) {
#ifdef RGBLIGHT_ENABLE
rgblight_enable();
rgblight_mode(1);
rgblight_setrgb(0x00,0x00,0xff);
#endif
}
return false;
break;
case RGB_008000:
if (record->event.pressed) {
#ifdef RGBLIGHT_ENABLE
rgblight_enable();
rgblight_mode(1);
rgblight_setrgb(0x00,0x80,0x00);
#endif
}
return false;
break;
case RGB_FF0000:
if (record->event.pressed) {
#ifdef RGBLIGHT_ENABLE
rgblight_enable();
rgblight_mode(1);
rgblight_setrgb(0xff,0x00,0x00);
#endif
}
return false;
break;
case RGB_800080:
if (record->event.pressed) {
#ifdef RGBLIGHT_ENABLE
rgblight_enable();
rgblight_mode(1);
rgblight_setrgb(0x80,0x00,0x80);
#endif
}
return false;
break;
case RGB_00FF90:
if (record->event.pressed) {
#ifdef RGBLIGHT_ENABLE
rgblight_enable();
rgblight_mode(1);
rgblight_setrgb(0x00,0xff,0x90);
#endif
}
return false;
break;
case KC_DIABLO_CLEAR:
if (record->event.pressed) {
uint8_t dtime;
for (dtime = 0; dtime < 4; dtime++) {
diablo_key_time[dtime] = diablo_times[0];
}
}
return false;
break;
}
return true;
}
void send_diablo_keystroke (uint8_t diablo_key) {
if (current_layer == DIABLO) {
switch (diablo_key) {
case 0:
SEND_STRING("1");
break;
case 1:
SEND_STRING("2");
break;
case 2:
SEND_STRING("3");
break;
case 3:
SEND_STRING("4");
break;
}
}
}
void run_diablo_macro_check(void) {
uint8_t dtime;
for (dtime = 0; dtime < 4; dtime++) {
if (check_dtimer(dtime) && diablo_key_time[dtime]) {
diablo_timer[dtime] = timer_read();
send_diablo_keystroke(dtime);
}
}
}
void matrix_init_user(void) { // Runs boot tasks for keyboard
wait_ms(500);
ergodox_board_led_on();
wait_ms(200);
ergodox_right_led_1_on();
wait_ms(200);
ergodox_right_led_2_on();
wait_ms(200);
ergodox_right_led_3_on();
wait_ms(200);
ergodox_board_led_off();
wait_ms(200);
ergodox_right_led_1_off();
wait_ms(200);
ergodox_right_led_2_off();
wait_ms(200);
ergodox_right_led_3_off();
#ifdef LAYER_UNDERGLOW_LIGHTING
rgblight_enable();
rgblight_sethsv(195,255,255);
#endif
has_layer_changed = false;
};
void matrix_scan_user(void) { // runs frequently to update info
uint8_t modifiders = get_mods();
uint8_t layer = biton32(layer_state);
if (!skip_leds) {
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
if ( modifiders & MODS_SHIFT_MASK) {
ergodox_right_led_1_on();
}
if ( modifiders & MODS_CTRL_MASK) {
ergodox_right_led_2_on();
}
if ( modifiders & MODS_ALT_MASK) {
ergodox_right_led_3_on();
}
}
switch (layer) {
case SYMB:
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (240,255,255);
}
#else
ergodox_right_led_3_on();
#endif
break;
case OVERWATCH:
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (30,255,255);
}
#else
ergodox_right_led_2_on();
#endif
break;
case DIABLO:
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (0,255,255);
}
#else
ergodox_right_led_1_on();
#endif
break;
case MOUS:
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (60,255,255);
}
#else
ergodox_right_led_3_on();
ergodox_right_led_2_on();
#endif
break;
case COLEMAK:
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (300,255,255);
}
#else
ergodox_right_led_1_on();
ergodox_right_led_3_on();
#endif
break;
case DVORAK:
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (120,255,255);
}
#else
ergodox_right_led_2_on();
ergodox_right_led_1_on();
#endif
break;
case 7:
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (255,255,255);
}
#else
ergodox_right_led_1_on();
ergodox_right_led_2_on();
ergodox_right_led_3_on();
#endif
break;
default:
// Do not add anything here, as this will be ran EVERY check, and can cause a significant slowdown
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (195,255,255);
}
#endif
break;
}
if (current_layer == layer) {
has_layer_changed = false;
} else {
has_layer_changed = true;
current_layer = layer;
}
run_diablo_macro_check();
};